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source: code/branches/pch/src/orxonox/CMakeLists.txt @ 3166

Last change on this file since 3166 was 3117, checked in by rgrieder, 15 years ago

Adding experimental precompiled header file support. It seems to work quite well with MSVC, but has a performance penalty when used with GCC

  • Property svn:eol-style set to native
File size: 2.9 KB
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1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsManager.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(sound)
33ADD_SUBDIRECTORY(tools)
34
35ORXONOX_ADD_EXECUTABLE(orxonox
36  FIND_HEADER_FILES
37  TOLUA_FILES
38    gui/GUIManager.h
39    objects/pickup/BaseItem.h
40    objects/pickup/PickupInventory.h
41    objects/quest/QuestDescription.h
42    objects/quest/QuestManager.h
43  PCH_FILE
44    OrxonoxPrecompiledHeaders.h
45  PCH_NO_DEFAULT
46  LINK_LIBRARIES
47    ${OGRE_LIBRARY}
48    ${CEGUI_LIBRARY}
49    ${LUA_LIBRARIES}
50    ${CEGUILUA_LIBRARY}
51    ${Boost_SYSTEM_LIBRARY}
52    ${OPENAL_LIBRARY}
53    ${ALUT_LIBRARY}
54    ${VORBISFILE_LIBRARY}
55    ${VORBIS_LIBRARY}
56    ${OGG_LIBRARY}
57    ogreceguirenderer_orxonox
58    tinyxml++_orxonox
59    tolua++_orxonox
60    bullet_orxonox
61    util
62    core
63    network
64  SOURCE_FILES ${ORXONOX_SRC_FILES}
65)
66
67GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
68GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
69SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
70
71
72# When using Visual Studio we want to use the output directory as working
73# directory and we also want to specify where the external dlls
74# (lua, ogre, etc.) are. The problem hereby is that these information cannot
75# be specified in CMake because they are not stored in the actual project file.
76# This workaround will create a configured *.vcproj.user file that holds the
77# right values. When starting the solution for the first time,
78# these get written to the *vcproj.yourPCname.yourname.user
79IF(MSVC)
80  IF(CMAKE_CL_64)
81    SET(MSVC_PLATFORM "x64")
82  ELSE()
83    SET(MSVC_PLATFORM "Win32")
84  ENDIF()
85  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
86         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
87  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
88ENDIF(MSVC)
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