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source: code/branches/pch/src/orxonox/Main.cc @ 3151

Last change on this file since 3151 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29 
30 /**
31 @mainpage Orxonox Documentation
32 */
33
34 /**
35 @file
36 @brief Entry point of the program.
37  */
38
39#include "OrxonoxConfig.h"
40
41#include "util/Debug.h"
42#include "core/Identifier.h"
43#include "core/Game.h"
44
45/*
46@brief
47    Main method. Game starts here (except for static initialisations).
48*/
49int main(int argc, char** argv)
50{
51    {
52        orxonox::Game orxonox(argc, argv);
53
54        orxonox.setStateHierarchy(
55        "root"
56        " graphics"
57        "  mainMenu"
58        "  standalone"
59        "   level"
60        "  server"
61        "   level"
62        "  client"
63        "   level"
64        " dedicated"
65        "  level"
66        " ioConsole"
67        );
68
69        orxonox.run();
70
71        // destroy the GameStates created pre-mainly
72        orxonox::Game::destroyStates();
73    } // orxonox gets destroyed right here!
74
75    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
76    // Needs to be done after Game destructor because of ~OrxonoxClass
77    orxonox::Identifier::destroyAllIdentifiers();
78
79    return 0;
80}
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