/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht , (C) 2007 * Reto Grieder * Co-authors: * ... * */ /** @mainpage Orxonox Documentation */ /** @file @brief Entry point of the program. */ #include "OrxonoxConfig.h" #include "util/Debug.h" #include "core/Identifier.h" #include "core/Game.h" /* @brief Main method. Game starts here (except for static initialisations). */ int main(int argc, char** argv) { { orxonox::Game orxonox(argc, argv); orxonox.setStateHierarchy( "root" " graphics" " mainMenu" " standalone" " level" " server" " level" " client" " level" " dedicated" " level" " ioConsole" ); orxonox.run(); // destroy the GameStates created pre-mainly orxonox::Game::destroyStates(); } // orxonox gets destroyed right here! // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) // Needs to be done after Game destructor because of ~OrxonoxClass orxonox::Identifier::destroyAllIdentifiers(); return 0; }