[3117] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief |
---|
| 32 | Compilation of the most often used header files in the orxonox executable |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | // including std headers here is useless since they're already precompiled |
---|
| 36 | |
---|
| 37 | #ifndef WIN32_LEAN_AND_MEAN |
---|
| 38 | // prevent Ogre from including winsock.h that messes with winsock2.h from enet |
---|
| 39 | # define WIN32_LEAN_AND_MEAN |
---|
| 40 | #endif |
---|
| 41 | #ifndef NOMINMAX |
---|
| 42 | # define NOMINMAX // required to stop windows.h screwing up std::min definition |
---|
| 43 | #endif |
---|
| 44 | #include <Ogre.h> |
---|
| 45 | #include <boost/thread/recursive_mutex.hpp> |
---|
| 46 | #include <boost/static_assert.hpp> |
---|
| 47 | #include <boost/filesystem.hpp> |
---|
| 48 | |
---|
| 49 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
---|
| 50 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
| 51 | #include "tinyxml/ticpp.h" |
---|
| 52 | #include "tolua/tolua++.h" |
---|
| 53 | |
---|
| 54 | //--------- Orxonox files -------- |
---|
| 55 | //-------------------------------- |
---|
| 56 | |
---|
| 57 | #include "util/Convert.h" |
---|
| 58 | #include "util/Debug.h" |
---|
| 59 | #include "util/Exception.h" |
---|
| 60 | #include "util/Math.h" |
---|
| 61 | #include "util/MathConvert.h" |
---|
[3118] | 62 | #include "util/MultiType.h" |
---|
[3117] | 63 | #include "util/Sleep.h" |
---|
| 64 | #include "util/String.h" |
---|
| 65 | #include "util/SubString.h" |
---|
| 66 | |
---|
| 67 | #include "core/BaseObject.h" |
---|
| 68 | #include "core/ClassTreeMask.h" |
---|
| 69 | #include "core/Clock.h" |
---|
| 70 | #include "core/ConsoleCommand.h" |
---|
| 71 | #include "core/CoreIncludes.h" |
---|
| 72 | #include "core/ConfigValueIncludes.h" |
---|
| 73 | #include "core/CommandExecutor.h" |
---|
| 74 | #include "core/CommandLine.h" |
---|
| 75 | #include "core/Core.h" |
---|
| 76 | #include "core/EventIncludes.h" |
---|
| 77 | #include "core/Executor.h" |
---|
| 78 | #include "core/Game.h" |
---|
| 79 | #include "core/GameMode.h" |
---|
| 80 | #include "core/GameState.h" |
---|
| 81 | #include "core/ObjectList.h" |
---|
| 82 | #include "core/Super.h" |
---|
| 83 | #include "core/Template.h" |
---|
| 84 | #include "core/XMLFile.h" |
---|
| 85 | #include "core/XMLIncludes.h" |
---|
| 86 | #include "core/XMLPort.h" |
---|
| 87 | #include "core/input/SimpleInputState.h" |
---|
| 88 | #include "core/input/InputManager.h" |
---|
| 89 | |
---|
| 90 | #include "network/synchronisable/Synchronisable.h" |
---|
| 91 | #include "network/ClientInformation.h" |
---|