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source: code/branches/pch/src/orxonox/OrxonoxPrecompiledHeaders.h @ 3169

Last change on this file since 3169 was 3118, checked in by rgrieder, 15 years ago

Include fix

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the orxonox executable
33*/
34
35// including std headers here is useless since they're already precompiled
36
37#ifndef WIN32_LEAN_AND_MEAN
38// prevent Ogre from including winsock.h that messes with winsock2.h from enet
39#  define WIN32_LEAN_AND_MEAN
40#endif
41#ifndef NOMINMAX
42#  define NOMINMAX // required to stop windows.h screwing up std::min definition
43#endif
44#include <Ogre.h>
45#include <boost/thread/recursive_mutex.hpp>
46#include <boost/static_assert.hpp>
47#include <boost/filesystem.hpp>
48
49#include "BulletCollision/CollisionShapes/btCollisionShape.h"
50#include "BulletDynamics/Dynamics/btRigidBody.h"
51#include "tinyxml/ticpp.h"
52#include "tolua/tolua++.h"
53
54//--------- Orxonox files --------
55//--------------------------------
56
57#include "util/Convert.h"
58#include "util/Debug.h"
59#include "util/Exception.h"
60#include "util/Math.h"
61#include "util/MathConvert.h"
62#include "util/MultiType.h"
63#include "util/Sleep.h"
64#include "util/String.h"
65#include "util/SubString.h"
66
67#include "core/BaseObject.h"
68#include "core/ClassTreeMask.h"
69#include "core/Clock.h"
70#include "core/ConsoleCommand.h"
71#include "core/CoreIncludes.h"
72#include "core/ConfigValueIncludes.h"
73#include "core/CommandExecutor.h"
74#include "core/CommandLine.h"
75#include "core/Core.h"
76#include "core/EventIncludes.h"
77#include "core/Executor.h"
78#include "core/Game.h"
79#include "core/GameMode.h"
80#include "core/GameState.h"
81#include "core/ObjectList.h"
82#include "core/Super.h"
83#include "core/Template.h"
84#include "core/XMLFile.h"
85#include "core/XMLIncludes.h"
86#include "core/XMLPort.h"
87#include "core/input/SimpleInputState.h"
88#include "core/input/InputManager.h"
89
90#include "network/synchronisable/Synchronisable.h"
91#include "network/ClientInformation.h"
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