Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/pch/src/orxonox/gamestates/GSServer.cc @ 3178

Last change on this file since 3178 was 3149, checked in by rgrieder, 15 years ago

Extracted OrxAssert from Exception.h to OrxAssert.h since it doesn't really have anything to do with exceptions.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSServer.h"
30
31#include "util/Debug.h"
32#include "core/CommandLine.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "network/Server.h"
36
37namespace orxonox
38{
39    AddGameState(GSServer, "server");
40
41    SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535");
42
43    GSServer::GSServer(const std::string& name)
44        : GameState(name)
45        , server_(0)
46    {
47    }
48
49    GSServer::~GSServer()
50    {
51    }
52
53    void GSServer::activate()
54    {
55        GameMode::setHasServer(true);
56
57        this->server_ = new Server(CommandLine::getValue("port"));
58        COUT(0) << "Loading scene in server mode" << std::endl;
59
60        server_->open();
61    }
62
63    void GSServer::deactivate()
64    {
65        this->server_->close();
66        delete this->server_;
67
68        GameMode::setHasServer(false);
69    }
70
71    void GSServer::update(const Clock& time)
72    {
73        server_->update(time);
74    }
75}
Note: See TracBrowser for help on using the repository browser.