1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Declaration of the GUIManager class. |
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32 | */ |
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33 | |
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34 | #ifndef _GUIManager_H__ |
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35 | #define _GUIManager_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | #include <OgrePrerequisites.h> |
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39 | #include <CEGUIForwardRefs.h> |
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40 | #include <CEGUIInputEvent.h> |
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41 | #include <CEGUISystem.h> |
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42 | #include "core/input/InputInterfaces.h" |
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43 | #include <map> |
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44 | #include "overlays/GUIOverlay.h" |
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45 | |
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46 | // Forward declaration |
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47 | namespace CEGUI { class DefaultLogger; } |
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48 | |
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49 | // tolua_begin |
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50 | namespace orxonox |
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51 | { |
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52 | /** |
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53 | @class GUIManager |
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54 | @brief |
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55 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
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56 | |
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57 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
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58 | Creation of the GUIManager is therefore not possible and the cunstructor is private. |
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59 | |
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60 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
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61 | Those input events are then injected into CEGUI in Lua. |
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62 | */ |
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63 | class _OrxonoxExport GUIManager |
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64 | // tolua_end |
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65 | : public KeyHandler, public MouseHandler |
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66 | // tolua_begin |
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67 | { |
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68 | // tolua_end |
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69 | public: |
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70 | /** |
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71 | @enum State |
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72 | The current state of the GUIManager. There should maybe be more (or we can omit this totally). |
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73 | */ |
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74 | enum State |
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75 | { |
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76 | Uninitialised, //!< Initial state of the GUIManager |
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77 | Ready, //!< State after initialisation if ready |
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78 | OnDisplay //!< State if GUI is displayed |
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79 | }; |
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80 | |
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81 | GUIManager(); |
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82 | ~GUIManager(); |
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83 | |
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84 | bool initialise(Ogre::RenderWindow* renderWindow); |
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85 | |
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86 | void update(const Clock& time); |
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87 | |
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88 | void showGUI(const std::string& name); |
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89 | void executeCode(const std::string& str); |
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90 | |
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91 | bool registerOverlay(std::string name, GUIOverlay* overlay); //!< Register a GUIOverlay with the GUIManager. |
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92 | GUIOverlay* getOverlay(std::string name); // Get the GUIOverlay of the GUI with the given name. |
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93 | |
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94 | void setCamera(Ogre::Camera* camera); |
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95 | |
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96 | static GUIManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } // tolua_export |
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97 | static GUIManager* getInstancePtr() { return singletonRef_s; } |
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98 | |
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99 | void getLevelList(); //tolua_export |
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100 | |
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101 | private: |
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102 | GUIManager(const GUIManager& instance); //!< private constructor (this is a singleton class) |
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103 | |
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104 | void loadLuaCode(); |
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105 | |
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106 | // keyHandler functions |
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107 | void keyPressed (const KeyEvent& evt) |
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108 | { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); } |
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109 | void keyReleased(const KeyEvent& evt) |
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110 | { guiSystem_->injectKeyUp(evt.key); } |
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111 | void keyHeld (const KeyEvent& evt) { } |
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112 | |
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113 | // mouseHandler functions |
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114 | void mouseButtonPressed (MouseButtonCode::ByEnum id); |
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115 | void mouseButtonReleased(MouseButtonCode::ByEnum id); |
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116 | void mouseButtonHeld (MouseButtonCode::ByEnum id) { } |
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117 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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118 | { guiSystem_->injectMouseMove(rel.x, rel.y); } |
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119 | void mouseScrolled (int abs, int rel) |
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120 | { guiSystem_->injectMouseWheelChange(rel);} |
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121 | |
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122 | void updateInput(float dt) { } |
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123 | void updateKey (float dt) { } |
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124 | void updateMouse(float dt) { } |
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125 | |
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126 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
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127 | |
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128 | Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it |
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129 | CEGUI::OgreCEGUIRenderer* guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
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130 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
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131 | CEGUI::LuaScriptModule* scriptModule_; //!< CEGUI's script module to use Lua |
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132 | CEGUI::DefaultLogger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
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133 | CEGUI::System* guiSystem_; //!< CEGUI's main system |
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134 | lua_State* luaState_; //!< Lua state, access point to the Lua engine |
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135 | |
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136 | State state_; //!< reflects state of the GUIManager |
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137 | |
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138 | std::map<std::string, GUIOverlay*> guiOverlays_;//!< A list of all GUIOverlay's. |
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139 | |
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140 | static GUIManager* singletonRef_s; //!< Singleton reference to GUIManager |
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141 | |
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142 | }; // tolua_export |
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143 | } // tolua_export |
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144 | |
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145 | #endif /* _GUIManager_H__ */ |
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