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source: code/branches/pch/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 3127

Last change on this file since 3127 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "CollisionShape.h"
30
31#include "BulletCollision/CollisionShapes/btCollisionShape.h"
32
33#include "util/Exception.h"
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38#include "objects/worldentities/WorldEntity.h"
39#include "CompoundCollisionShape.h"
40#include "WorldEntityCollisionShape.h"
41
42namespace orxonox
43{
44    CollisionShape::CollisionShape(BaseObject* creator)
45        : BaseObject(creator)
46        , Synchronisable(creator)
47    {
48        RegisterObject(CollisionShape);
49
50        this->parent_ = 0;
51        this->parentID_ = OBJECTID_UNKNOWN;
52        this->collisionShape_ = 0;
53        this->position_ = Vector3::ZERO;
54        this->orientation_ = Quaternion::IDENTITY;
55        this->scale_ = Vector3::UNIT_SCALE;
56
57        this->registerVariables();
58    }
59
60    CollisionShape::~CollisionShape()
61    {
62        // Detach from parent
63        if (this->isInitialized() && this->parent_)
64            this->parent_->detach(this);
65    }
66
67    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(CollisionShape, XMLPort, xmlelement, mode);
70
71        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
72        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
73        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
74        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
75        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
76        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
77        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
78    }
79
80    void CollisionShape::registerVariables()
81    {
82        registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged));
83    }
84
85    void CollisionShape::parentChanged()
86    {
87        Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_);
88        // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the
89        // internal collision shape (which is compound) of a WE doesn't get synchronised.
90        CompoundCollisionShape* parentCCS = dynamic_cast<CompoundCollisionShape*>(parent);
91        if (parentCCS)
92            parentCCS->attach(this);
93        else
94        {
95            WorldEntity* parentWE = dynamic_cast<WorldEntity*>(parent);
96            if (parentWE)
97                parentWE->attachCollisionShape(this);
98        }
99    }
100
101    bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent)
102    {
103        if (this->parent_)
104            this->parent_->detach(this);
105
106        this->parent_ = newParent;
107
108        WorldEntityCollisionShape* parentWECCS = dynamic_cast<WorldEntityCollisionShape*>(newParent);
109        if (parentWECCS)
110            this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID();
111        else
112            this->parentID_ = newParent->getObjectID();
113
114        return true;
115    }
116
117    void CollisionShape::notifyDetached()
118    {
119        this->parent_ = 0;
120        this->parentID_ = OBJECTID_UNKNOWN;
121    }
122
123    void CollisionShape::updateParent()
124    {
125        if (this->parent_)
126            this->parent_->updateAttachedShape(this);
127    }
128
129    bool CollisionShape::hasTransform() const
130    {
131        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
132                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
133    }
134
135    void CollisionShape::setScale3D(const Vector3& scale)
136    {
137        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
138    }
139
140    void CollisionShape::setScale(float scale)
141    {
142        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
143    }
144
145    void CollisionShape::updateShape()
146    {
147        btCollisionShape* oldShape = this->collisionShape_;
148        this->collisionShape_ = this->createNewShape();
149        // When we recreate the shape, we have to inform the parent about this to update the shape
150        this->updateParent();
151        if (oldShape)
152            delete oldShape;
153    }
154
155    void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
156    {
157        if (this->collisionShape_)
158            this->collisionShape_->calculateLocalInertia(mass, inertia);
159        else
160            inertia.setValue(0, 0, 0);
161    }
162}
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