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source: code/branches/pch/src/orxonox/objects/controllers/ArtificialController.h @ 3127

Last change on this file since 3127 was 3049, checked in by landauf, 15 years ago
  • Added option to add a Controller to a ControllableEntity in the XML file
  • Added two new classes: WaypointController (follows waypoints) and WaypointPatrolController (follows waypoints and kills enemies within a given radius)
  • Radarpoints in TeamDeathmatch are now coloured
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Controller.h"
35#include "objects/worldentities/pawns/Pawn.h"
36#include "util/Math.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport ArtificialController : public Controller, public PawnListener
41    {
42        public:
43            ArtificialController(BaseObject* creator);
44            virtual ~ArtificialController();
45
46            virtual void destroyedPawn(Pawn* pawn);
47
48        protected:
49            void moveToPosition(const Vector3& target);
50            void moveToTargetPosition();
51
52            void setTargetPosition(const Vector3& target);
53            void searchRandomTargetPosition();
54
55            void setTarget(Pawn* target);
56            void searchNewTarget();
57            void forgetTarget();
58            void aimAtTarget();
59
60            bool isCloseAtTarget(float distance) const;
61            bool isLookingAtTarget(float angle) const;
62
63            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
64
65            bool bHasTargetPosition_;
66            Vector3 targetPosition_;
67            Pawn* target_;
68            bool bShooting_;
69
70        private:
71    };
72}
73
74#endif /* _ArtificialController_H__ */
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