1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of PickupSpawner. |
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32 | */ |
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33 | |
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34 | #include "PickupSpawner.h" |
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35 | #include "BaseItem.h" |
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36 | #include "PickupInventory.h" // HACK; Only for hack, remove later |
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37 | #include "gui/GUIManager.h" // HACK; see above |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | #include "core/Template.h" |
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42 | |
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43 | #include "objects/worldentities/pawns/Pawn.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | const float PickupSpawner::bounceSpeed_s = 6.0f; |
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48 | const float PickupSpawner::rotationSpeed_s = 1.0f; |
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49 | const float PickupSpawner::bounceDistance_s = 4.0f; |
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50 | |
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51 | CreateFactory(PickupSpawner); |
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52 | |
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53 | /** |
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54 | @brief Constructor. Registers the PickupSpawner. |
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55 | @param creator Pointer to the object which created this item. |
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56 | */ |
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57 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) |
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58 | { |
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59 | RegisterObject(PickupSpawner); |
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60 | |
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61 | this->itemTemplate_ = 0; |
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62 | this->triggerDistance_ = 20; |
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63 | this->respawnTime_ = 0.0f; |
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64 | this->tickSum_ = 0.0f; |
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65 | } |
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66 | //! Deconstructor. |
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67 | PickupSpawner::~PickupSpawner() |
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68 | { |
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69 | } |
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70 | /** |
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71 | @brief Method for creating a PickupSpawner through XML. |
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72 | @param xmlelement XML element which contains the PickupSpawner. |
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73 | @param mode XMLPort mode. |
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74 | */ |
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75 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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76 | { |
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77 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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78 | |
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79 | XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); |
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80 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); |
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81 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); |
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82 | |
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83 | // HACKs |
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84 | // Load the GUI image as soon as the PickupSpawner gets loaded |
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85 | // = less delays while running |
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86 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); |
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87 | BaseItem* asItem = dynamic_cast<BaseItem*>(newObject); |
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88 | if (asItem) |
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89 | { |
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90 | asItem->addTemplate(this->itemTemplate_); |
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91 | PickupInventory::getImageForItem(asItem); |
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92 | delete newObject; |
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93 | } |
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94 | |
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95 | // & load the GUI itself too, along with some empty windows |
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96 | // = even less delays |
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97 | GUIManager::getInstancePtr()->showGUI("PickupInventory"); |
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98 | GUIManager::getInstancePtr()->executeCode("hideGUI(\"PickupInventory\")"); |
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99 | PickupInventory::getSingleton(); |
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100 | } |
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101 | /** |
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102 | @brief Invoked when the activity has changed. Sets visibility of attached objects. |
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103 | */ |
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104 | void PickupSpawner::changedActivity() |
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105 | { |
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106 | SUPER(PickupSpawner, changedActivity); |
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107 | |
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108 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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109 | (*it)->setVisible(this->isActive()); |
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110 | } |
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111 | /** |
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112 | @brief Set the template name of the item to spawn, also loads the template. |
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113 | @param name Name of the new template. |
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114 | */ |
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115 | void PickupSpawner::setItemTemplateName(const std::string& name) |
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116 | { |
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117 | this->itemTemplateName_ = name; |
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118 | this->itemTemplate_ = Template::getTemplate(name); |
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119 | } |
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120 | /** |
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121 | @brief Tick, checks if any Pawn is close enough to trigger. |
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122 | @param dt Time since last tick. |
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123 | */ |
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124 | void PickupSpawner::tick(float dt) |
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125 | { |
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126 | if (this->isActive()) |
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127 | { |
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128 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); it++) |
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129 | { |
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130 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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131 | if (distance.length() < this->triggerDistance_) |
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132 | this->trigger(*it); |
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133 | } |
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134 | this->yaw(Radian(rotationSpeed_s*dt)); |
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135 | this->tickSum_ += bounceSpeed_s*dt; |
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136 | this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); |
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137 | if (this->tickSum_ > 2*Ogre::Math::PI) |
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138 | this->tickSum_ -= 2*Ogre::Math::PI; |
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139 | } |
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140 | } |
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141 | /** |
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142 | @brief |
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143 | Trigger the PickupSpawner. |
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144 | |
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145 | Adds the pickup to the Pawn that triggered, |
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146 | sets the timer to re-activate and deactives the PickupSpawner. |
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147 | |
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148 | @param pawn Pawn which triggered the PickupSpawner. |
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149 | */ |
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150 | void PickupSpawner::trigger(Pawn* pawn) |
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151 | { |
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152 | if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) |
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153 | { |
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154 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); |
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155 | BaseItem* asItem = dynamic_cast<BaseItem*>(newObject); |
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156 | if (asItem) |
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157 | { |
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158 | asItem->setPickupIdentifier(this->itemTemplateName_); |
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159 | asItem->addTemplate(this->itemTemplate_); |
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160 | |
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161 | if (asItem->pickedUp(pawn)) |
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162 | { |
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163 | COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; |
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164 | |
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165 | if (this->respawnTime_ > 0.0f) |
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166 | { |
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167 | ExecutorMember<PickupSpawner>* executor = createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback)); |
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168 | this->respawnTimer_.setTimer(this->respawnTime_, false, this, executor); |
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169 | |
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170 | this->setActive(false); |
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171 | this->fireEvent(); |
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172 | } |
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173 | } |
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174 | else |
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175 | delete newObject; |
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176 | } |
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177 | } |
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178 | } |
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179 | /** |
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180 | @brief Invoked by the timer, re-activates the PickupSpawner. |
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181 | */ |
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182 | void PickupSpawner::respawnTimerCallback() |
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183 | { |
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184 | COUT(3) << "PickupSpawner reactivated." << std::endl; |
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185 | |
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186 | this->setActive(true); |
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187 | } |
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188 | } |
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