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source: code/branches/pch/src/orxonox/objects/quest/AddQuest.cc @ 3181

Last change on this file since 3181 was 3180, checked in by rgrieder, 16 years ago

Cleanup in pickup and quest (almost only cleaned the header file sections).

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddQuest class.
32*/
33
34#include "AddQuest.h"
35
36#include "util/Debug.h"
37#include "util/Exception.h"
38#include "core/CoreIncludes.h"
39#include "QuestManager.h"
40#include "Quest.h"
41
42namespace orxonox
43{
44    CreateFactory(AddQuest);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
51    {
52        RegisterObject(AddQuest);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    AddQuest::~AddQuest()
60    {
61    }
62
63    /**
64    @brief
65        Method for creating a AddQuest object through XML.
66    */
67    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(AddQuest, XMLPort, xmlelement, mode);
70
71        COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
72    }
73
74    /**
75    @brief
76        Invokes the QuestEffect.
77    @param player
78        The player the QuestEffect is invoked on.
79    @return
80        Returns true if the QuestEffect was successfully invoked.
81    */
82    bool AddQuest::invoke(PlayerInfo* player)
83    {
84        if(player == NULL) //!< Null-pointers are badass.
85        {
86            COUT(2) << "Input player is NULL." << std::endl;
87            return false;
88        }
89
90        COUT(3) << "AddQuest on player: " << player << " ." << std::endl;
91
92        try
93        {
94            Quest* quest = QuestManager::getInstance().findQuest(this->getQuestId());
95            if(quest == NULL || !quest->start(player))
96            {
97               return false;
98            }
99        }
100        catch(const orxonox::Exception& ex)
101        {
102            COUT(2) << ex.getFullDescription() << std::endl;
103            return false;
104        }
105
106        COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player: " << player << " ." << std::endl;
107        return true;
108    }
109
110
111}
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