/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Implementation of the AddQuestHint class. */ #include "AddQuestHint.h" #include "core/CoreIncludes.h" #include "orxonox/objects/infos/PlayerInfo.h" #include "QuestManager.h" #include "QuestItem.h" #include "QuestHint.h" namespace orxonox { CreateFactory(AddQuestHint); /** @brief Constructor. Registers the object. */ AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) { RegisterObject(AddQuestHint); } /** @brief Destructor. */ AddQuestHint::~AddQuestHint() { } /** @brief Method for creating a AddQuestHint object through XML. */ void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AddQuestHint, XMLPort, xmlelement, mode); XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; } /** @brief Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. @param id The QuestHint id. @param Returns true if successful. */ bool AddQuestHint::setHintId(const std::string & id) { if(!QuestItem::isId(id)) { COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; return false; } this->hintId_ = id; return true; } /** @brief Invokes the QuestEffect. @param player The player. @return Returns true if the QuestEffect was successfully invoked. */ bool AddQuestHint::invoke(PlayerInfo* player) { if(player == NULL) //!< NULL-pointers are evil! { COUT(2) << "The input player is NULL." << std::endl; return false; } COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; try { QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_); if(hint == NULL || !hint->setActive(player)) { return false; } } catch(const Exception& e) { COUT(2) << e.getFullDescription() << std::endl; return false; } COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl; return true; } }