[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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[3158] | 30 | @file |
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[2662] | 31 | @brief Implementation of the FailQuest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "FailQuest.h" |
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| 35 | |
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[2021] | 36 | #include "core/CoreIncludes.h" |
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| 37 | |
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[2261] | 38 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2021] | 39 | #include "QuestManager.h" |
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| 40 | #include "Quest.h" |
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[1992] | 41 | |
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[2662] | 42 | namespace orxonox |
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| 43 | { |
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[1992] | 44 | CreateFactory(FailQuest); |
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| 45 | |
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[2261] | 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers the object. |
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| 49 | */ |
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[2092] | 50 | FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
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[2021] | 51 | { |
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[1992] | 52 | RegisterObject(FailQuest); |
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| 53 | } |
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[2092] | 54 | |
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[1992] | 55 | /** |
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| 56 | @brief |
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| 57 | Destructor. |
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| 58 | */ |
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| 59 | FailQuest::~FailQuest() |
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| 60 | { |
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| 61 | } |
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[2092] | 62 | |
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[2261] | 63 | /** |
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| 64 | @brief |
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| 65 | Method for creating a FailQuest object through XML. |
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| 66 | */ |
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[2076] | 67 | void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(FailQuest, XMLPort, xmlelement, mode); |
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[2261] | 70 | |
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| 71 | COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
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[2076] | 72 | } |
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[2092] | 73 | |
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[1992] | 74 | /** |
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| 75 | @brief |
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[2261] | 76 | Invokes the QuestEffect. |
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[1992] | 77 | @param player |
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[2261] | 78 | The player the QuestEffect is invoked on. |
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[2068] | 79 | @return |
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[2261] | 80 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 81 | */ |
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[2261] | 82 | bool FailQuest::invoke(PlayerInfo* player) |
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[1992] | 83 | { |
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[2261] | 84 | if(player == NULL) //!< We don't know what to do with no player. |
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[2068] | 85 | { |
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| 86 | COUT(2) << "Input player is NULL." << std::endl; |
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| 87 | return false; |
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| 88 | } |
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[2092] | 89 | |
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[2261] | 90 | COUT(3) << "FailQuest on player: " << player << " ." << std::endl; |
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| 91 | |
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| 92 | Quest* quest; |
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[2068] | 93 | try |
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| 94 | { |
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[2911] | 95 | quest = QuestManager::getInstance().findQuest(this->getQuestId()); |
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[2261] | 96 | if(quest == NULL || !quest->fail(player)) |
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[2093] | 97 | { |
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| 98 | return false; |
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| 99 | } |
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| 100 | } |
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| 101 | catch(const Exception& e) |
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| 102 | { |
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[2068] | 103 | COUT(2) << e.getFullDescription() << std::endl; |
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| 104 | return false; |
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[2093] | 105 | } |
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[2261] | 106 | |
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| 107 | COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; |
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[2093] | 108 | return true; |
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[1992] | 109 | } |
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| 110 | |
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| 111 | |
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| 112 | } |
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