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source: code/branches/pch/src/orxonox/objects/quest/FailQuest.cc @ 3177

Last change on this file since 3177 was 3158, checked in by rgrieder, 16 years ago

Removed the filename part of all @file foo.cc because Doxygen chooses the (always correct) filename automatically.
Also removed a few <string> includes that are not necessary.

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[2261]28 
29/**
[3158]30    @file
[2662]31    @brief Implementation of the FailQuest class.
[2261]32*/
[1992]33
[2105]34#include "FailQuest.h"
35
[2021]36#include "core/CoreIncludes.h"
37
[2261]38#include "orxonox/objects/infos/PlayerInfo.h"
[2021]39#include "QuestManager.h"
40#include "Quest.h"
[1992]41
[2662]42namespace orxonox
43{
[1992]44    CreateFactory(FailQuest);
45
[2261]46    /**
47    @brief
48        Constructor. Registers the object.
49    */
[2092]50    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
[2021]51    {
[1992]52        RegisterObject(FailQuest);
53    }
[2092]54
[1992]55    /**
56    @brief
57        Destructor.
58    */
59    FailQuest::~FailQuest()
60    {
61    }
[2092]62
[2261]63    /**
64    @brief
65        Method for creating a FailQuest object through XML.
66    */
[2076]67    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(FailQuest, XMLPort, xmlelement, mode);
[2261]70       
71        COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
[2076]72    }
[2092]73
[1992]74    /**
75    @brief
[2261]76        Invokes the QuestEffect.
[1992]77    @param player
[2261]78        The player the QuestEffect is invoked on.
[2068]79    @return
[2261]80        Returns true if the QuestEffect was invoked successfully.
[1992]81    */
[2261]82    bool FailQuest::invoke(PlayerInfo* player)
[1992]83    {
[2261]84        if(player == NULL) //!< We don't know what to do with no player.
[2068]85        {
86            COUT(2) << "Input player is NULL." << std::endl;
87            return false;
88        }
[2092]89
[2261]90        COUT(3) << "FailQuest on player: " << player << " ." << std::endl;
91
92        Quest* quest;
[2068]93        try
94        {
[2911]95            quest = QuestManager::getInstance().findQuest(this->getQuestId());
[2261]96            if(quest == NULL || !quest->fail(player))
[2093]97            {
98               return false;
99            }
100        }
101        catch(const Exception& e)
102        {
[2068]103            COUT(2) << e.getFullDescription() << std::endl;
104            return false;
[2093]105        }
[2261]106       
107        COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl;
[2093]108        return true;
[1992]109    }
110
111
112}
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