1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestEffect.cc |
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31 | @brief Implementation of the QuestEffect class. |
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32 | */ |
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33 | |
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34 | #include "QuestEffect.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | |
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38 | #include "orxonox/objects/infos/PlayerInfo.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief |
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44 | Constructor. Creates a new QuestEffect. |
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45 | Is not meant to be invoked directly, since this is only an interface. |
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46 | */ |
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47 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) |
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48 | { |
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49 | RegisterObject(QuestEffect); |
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50 | } |
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51 | |
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52 | /** |
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53 | @brief |
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54 | Destructor. |
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55 | */ |
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56 | QuestEffect::~QuestEffect() |
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57 | { |
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58 | |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. |
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64 | @param player |
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65 | The player the QuestEffects are invoked on. |
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66 | @param effects |
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67 | A list of all the QuestEffects to be invoked. |
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68 | @return |
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69 | Returns false if there was an error, view console of log for further detail. |
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70 | */ |
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71 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) |
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72 | { |
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73 | bool check = true; |
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74 | |
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75 | COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; |
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76 | |
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77 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
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78 | { |
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79 | check = check && (*effect)->invoke(player); |
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80 | } |
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81 | return check; |
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82 | } |
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83 | |
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84 | } |
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