1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the QuestManager class. |
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32 | */ |
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33 | |
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34 | #include "QuestManager.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "core/input/InputManager.h" |
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39 | |
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40 | #include "gui/GUIManager.h" |
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41 | #include "objects/infos/PlayerInfo.h" |
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42 | #include "Quest.h" |
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43 | #include "QuestHint.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | //! Pointer to the current (and single) instance of this class. |
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48 | /*static*/ QuestManager* QuestManager::singletonRef_s = NULL; |
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49 | |
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50 | /** |
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51 | @brief |
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52 | Constructor. Registers the object. |
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53 | @todo |
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54 | Is inheriting from BaseObject proper? |
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55 | */ |
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56 | QuestManager::QuestManager() |
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57 | { |
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58 | RegisterRootObject(QuestManager); |
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59 | |
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60 | assert(singletonRef_s == 0); |
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61 | singletonRef_s = this; |
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62 | } |
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63 | |
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64 | /** |
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65 | @brief |
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66 | Destructor. |
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67 | */ |
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68 | QuestManager::~QuestManager() |
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69 | { |
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70 | |
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71 | } |
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72 | |
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73 | /** |
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74 | @brief |
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75 | Returns a reference to the current (and single) instance of the QuestManager, and creates one if there isn't one to begin with. |
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76 | @return |
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77 | Returns a reference to the single instance of the Quest Manager. |
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78 | */ |
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79 | /*static*/ QuestManager & QuestManager::getInstance() |
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80 | { |
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81 | assert(singletonRef_s); |
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82 | return *singletonRef_s; |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Registers a Quest with the QuestManager to make it globally accessable. |
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88 | Uses it's id to make sure to be able to be identify and retrieve it later. |
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89 | @param quest |
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90 | The Quest that is to be registered. |
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91 | @return |
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92 | Returns true if successful, false if not. |
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93 | */ |
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94 | bool QuestManager::registerQuest(Quest* quest) |
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95 | { |
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96 | if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. |
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97 | { |
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98 | COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; |
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99 | return false; |
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100 | } |
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101 | |
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102 | std::pair<std::map<std::string, Quest*>::iterator,bool> result; |
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103 | result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest. |
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104 | |
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105 | if(result.second) //!< If inserting was a success. |
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106 | { |
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107 | COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; |
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108 | return true; |
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109 | } |
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110 | else |
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111 | { |
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112 | COUT(2) << "Quest with the same id was already present." << std::endl; |
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113 | return false; |
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114 | } |
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115 | } |
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116 | |
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117 | /** |
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118 | @brief |
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119 | Registers a QuestHint with the QuestManager to make it globally accessable. |
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120 | Uses it's id to make sure to be able to be identify and retrieve it later. |
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121 | @param hint |
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122 | The QuestHint to be registered. |
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123 | @return |
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124 | Returns true if successful, false if not. |
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125 | */ |
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126 | bool QuestManager::registerHint(QuestHint* hint) |
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127 | { |
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128 | if(hint == NULL) //!< Still not liking NULL-pointers. |
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129 | { |
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130 | COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; |
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131 | return false; |
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132 | } |
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133 | |
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134 | std::pair<std::map<std::string, QuestHint*>::iterator,bool> result; |
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135 | result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint. |
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136 | |
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137 | if(result.second) //!< If inserting was a success. |
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138 | { |
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139 | COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; |
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140 | return true; |
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141 | } |
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142 | else |
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143 | { |
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144 | COUT(2) << "QuestHint with the same id was already present." << std::endl; |
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145 | return false; |
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146 | } |
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147 | } |
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148 | |
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149 | /** |
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150 | @brief |
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151 | Finds a Quest with the given id. |
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152 | @param questId |
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153 | The id of the Quest sought for. |
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154 | @return |
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155 | Returns a pointer to the Quest with the input id. |
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156 | Returns NULL if there is no Quest with the given questId. |
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157 | @throws |
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158 | Throws an exception if the given questId is invalid. |
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159 | */ |
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160 | Quest* QuestManager::findQuest(const std::string & questId) |
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161 | { |
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162 | if(!QuestItem::isId(questId)) //!< Check vor validity of the given id. |
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163 | { |
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164 | ThrowException(Argument, "Invalid questId."); |
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165 | } |
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166 | |
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167 | Quest* quest; |
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168 | std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId); |
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169 | if (it != this->questMap_.end()) //!< If the Quest is registered. |
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170 | { |
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171 | quest = it->second; |
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172 | } |
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173 | else |
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174 | { |
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175 | quest = NULL; |
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176 | COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; |
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177 | } |
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178 | |
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179 | return quest; |
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180 | |
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181 | } |
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182 | |
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183 | /** |
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184 | @brief |
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185 | Finds a QuestHint with the given id. |
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186 | @param hintId |
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187 | The id of the QuestHint sought for. |
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188 | @return |
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189 | Returns a pointer to the QuestHint with the input id. |
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190 | Returns NULL if there is no QuestHint with the given hintId. |
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191 | @throws |
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192 | Throws an exception if the given hintId is invalid. |
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193 | */ |
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194 | QuestHint* QuestManager::findHint(const std::string & hintId) |
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195 | { |
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196 | if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id. |
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197 | { |
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198 | ThrowException(Argument, "Invalid hintId."); |
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199 | } |
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200 | |
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201 | QuestHint* hint; |
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202 | std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId); |
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203 | if (it != this->hintMap_.end()) //!< If the QuestHint is registered. |
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204 | { |
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205 | hint = it->second; |
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206 | } |
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207 | else |
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208 | { |
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209 | hint = NULL; |
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210 | COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; |
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211 | } |
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212 | |
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213 | return hint; |
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214 | |
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215 | } |
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216 | |
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217 | /** |
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218 | @brief |
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219 | |
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220 | @param name |
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221 | @return |
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222 | */ |
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223 | QuestContainer* QuestManager::getQuestTree(std::string & name) |
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224 | { |
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225 | GUIOverlay* gui = GUIManager::getInstance().getOverlay(name); |
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226 | |
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227 | PlayerInfo* player; |
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228 | if(gui == NULL) |
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229 | { |
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230 | COUT(1) << "Error: No GUIOverlay with the given name '" << name << "' present." << std::endl; |
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231 | return NULL; |
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232 | } |
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233 | BaseObject* obj = gui->getOwner(); |
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234 | if(obj == NULL) |
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235 | { |
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236 | COUT(1) << "Error: GUIOverlay has no owner. " << std::endl; |
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237 | return NULL; |
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238 | } |
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239 | player = dynamic_cast<PlayerInfo*>(obj); |
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240 | |
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241 | QuestContainer* root = NULL; |
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242 | QuestContainer* current = NULL; |
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243 | |
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244 | std::list<Quest*>* rootQuests = new std::list<Quest*>(); |
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245 | getRootQuests(player, *rootQuests); |
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246 | |
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247 | for(std::list<Quest*>::iterator it = rootQuests->begin(); it != rootQuests->end(); it++) |
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248 | { |
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249 | QuestContainer* container = addSubQuest(*it, player); |
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250 | |
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251 | if(root == NULL) |
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252 | { |
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253 | root = container; |
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254 | } |
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255 | else |
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256 | { |
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257 | current->next = container; |
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258 | } |
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259 | |
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260 | current = container; |
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261 | |
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262 | } |
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263 | if(current != NULL) |
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264 | current->next = NULL; |
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265 | |
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266 | delete rootQuests; |
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267 | |
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268 | return root; |
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269 | } |
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270 | |
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271 | /** |
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272 | @brief |
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273 | |
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274 | @param player |
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275 | @param list |
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276 | @return |
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277 | */ |
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278 | void QuestManager::getRootQuests(const PlayerInfo* player, std::list<Quest*> & list) |
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279 | { |
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280 | for(std::map<std::string, Quest*>::iterator it=this->questMap_.begin(); it!=this->questMap_.end(); it++) |
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281 | { |
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282 | Quest* quest = (*it).second; |
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283 | if(quest->getParentQuest() == NULL && !quest->isInactive(player)) |
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284 | { |
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285 | list.push_back(quest); |
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286 | } |
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287 | } |
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288 | } |
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289 | |
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290 | /** |
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291 | @brief |
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292 | |
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293 | @param quest |
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294 | @param player |
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295 | @return |
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296 | */ |
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297 | QuestContainer* QuestManager::addSubQuest(Quest* quest, const PlayerInfo* player) |
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298 | { |
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299 | if(quest == NULL) |
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300 | return NULL; |
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301 | |
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302 | QuestContainer* container = new QuestContainer; |
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303 | container->description = quest->getDescription(); |
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304 | container->hint = addHints(quest, player); |
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305 | |
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306 | if(quest->isActive(player)) |
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307 | { |
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308 | container->status = "active"; |
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309 | } |
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310 | else if(quest->isCompleted(player)) |
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311 | { |
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312 | container->status = "completed"; |
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313 | } |
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314 | else if(quest->isFailed(player)) |
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315 | { |
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316 | container->status = "failed"; |
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317 | } |
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318 | else |
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319 | { |
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320 | container->status = ""; |
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321 | COUT(1) << "An error occured. A Quest of un-specified status wanted to be displayed." << std::endl; |
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322 | } |
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323 | |
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324 | std::list<Quest*> quests = quest->getSubQuestList(); |
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325 | QuestContainer* current = NULL; |
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326 | QuestContainer* first = NULL; |
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327 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
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328 | { |
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329 | Quest* subQuest = *it; |
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330 | if(!subQuest->isInactive(player)) |
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331 | { |
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332 | QuestContainer* subContainer = addSubQuest(subQuest, player); |
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333 | |
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334 | if(first == NULL) |
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335 | { |
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336 | first = subContainer; |
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337 | } |
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338 | else |
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339 | { |
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340 | current->next = subContainer; |
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341 | } |
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342 | |
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343 | current = subContainer; |
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344 | } |
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345 | } |
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346 | if(current != NULL) |
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347 | current->next = NULL; |
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348 | container->subQuests = first; |
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349 | |
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350 | return container; |
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351 | } |
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352 | |
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353 | /** |
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354 | @brief |
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355 | |
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356 | @param quest |
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357 | @param player |
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358 | @return |
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359 | */ |
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360 | HintContainer* QuestManager::addHints(Quest* quest, const PlayerInfo* player) |
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361 | { |
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362 | HintContainer* current = NULL; |
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363 | HintContainer* first = NULL; |
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364 | |
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365 | std::list<QuestHint*> hints = quest->getHintsList(); |
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366 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
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367 | { |
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368 | if((*it)->isActive(player)) |
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369 | { |
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370 | HintContainer* hint = new HintContainer; |
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371 | hint->description = (*it)->getDescription(); |
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372 | |
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373 | if(first == NULL) |
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374 | { |
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375 | first = hint; |
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376 | } |
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377 | else |
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378 | { |
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379 | current->next = hint; |
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380 | } |
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381 | |
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382 | current = hint; |
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383 | } |
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384 | } |
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385 | |
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386 | if(current != NULL) |
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387 | current->next = NULL; |
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388 | return first; |
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389 | } |
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390 | |
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391 | |
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392 | } |
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