1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "WeaponPack.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "objects/worldentities/pawns/Pawn.h" |
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34 | |
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35 | #include "Weapon.h" |
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36 | #include "WeaponSlot.h" |
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37 | #include "WeaponSystem.h" |
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38 | #include "DefaultWeaponmodeLink.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(WeaponPack); |
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43 | |
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44 | WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) |
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45 | { |
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46 | RegisterObject(WeaponPack); |
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47 | |
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48 | this->weaponSystem_ = 0; |
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49 | } |
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50 | |
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51 | WeaponPack::~WeaponPack() |
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52 | { |
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53 | if (this->isInitialized() && this->weaponSystem_) |
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54 | { |
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55 | this->weaponSystem_->removeWeaponPack(this); |
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56 | |
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57 | while (!this->weapons_.empty()) |
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58 | delete (*this->weapons_.begin()); |
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59 | |
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60 | for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) |
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61 | delete (*(it++)); |
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62 | } |
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63 | } |
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64 | |
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65 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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66 | { |
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67 | SUPER(WeaponPack, XMLPort, xmlelement, mode); |
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68 | |
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69 | XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); |
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70 | XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); |
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71 | } |
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72 | |
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73 | void WeaponPack::fire(unsigned int weaponmode) |
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74 | { |
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75 | for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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76 | (*it)->fire(weaponmode); |
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77 | } |
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78 | |
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79 | void WeaponPack::reload() |
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80 | { |
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81 | for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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82 | (*it)->reload(); |
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83 | } |
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84 | |
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85 | void WeaponPack::addWeapon(Weapon * weapon) |
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86 | { |
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87 | if (!weapon) |
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88 | return; |
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89 | |
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90 | this->weapons_.insert(weapon); |
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91 | weapon->setWeaponPack(this); |
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92 | } |
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93 | |
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94 | void WeaponPack::removeWeapon(Weapon * weapon) |
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95 | { |
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96 | if (!weapon) |
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97 | return; |
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98 | |
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99 | this->weapons_.erase(weapon); |
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100 | weapon->setWeaponPack(0); |
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101 | } |
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102 | |
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103 | Weapon * WeaponPack::getWeapon(unsigned int index) const |
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104 | { |
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105 | unsigned int i = 0; |
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106 | |
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107 | for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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108 | { |
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109 | if (i == index) |
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110 | return (*it); |
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111 | ++i; |
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112 | } |
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113 | |
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114 | return 0; |
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115 | } |
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116 | |
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117 | void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) |
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118 | { |
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119 | this->links_.insert(link); |
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120 | } |
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121 | |
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122 | DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const |
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123 | { |
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124 | unsigned int i = 0; |
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125 | for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it) |
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126 | { |
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127 | if (i == index) |
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128 | return (*it); |
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129 | |
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130 | ++i; |
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131 | } |
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132 | return 0; |
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133 | } |
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134 | |
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135 | unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const |
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136 | { |
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137 | for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it) |
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138 | if ((*it)->getFiremode() == firemode) |
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139 | return (*it)->getWeaponmode(); |
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140 | |
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141 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
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142 | } |
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143 | |
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144 | void WeaponPack::notifyWeapons() |
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145 | { |
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146 | for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) |
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147 | (*it)->setWeaponPack(this); |
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148 | } |
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149 | } |
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