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source: code/branches/pch/src/orxonox/objects/weaponsystem/WeaponSet.h @ 3178

Last change on this file since 3178 was 3053, checked in by landauf, 15 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSet_H__
31#define _WeaponSet_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <map>
36
37#include "core/BaseObject.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WeaponSet : public BaseObject
42    {
43        public:
44            WeaponSet(BaseObject* creator);
45            virtual ~WeaponSet();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void fire();
50            void reload();
51
52            void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
53            void removeWeaponmodeLink(WeaponPack* weaponpack);
54            unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
55
56            inline void setDesiredFiremode(const unsigned int firemode)
57                { this->desiredFiremode_ = firemode; }
58            inline unsigned int getDesiredFiremode() const
59                { return this->desiredFiremode_; }
60
61            inline void setWeaponSystem(WeaponSystem *weaponSystem)
62                { this->weaponSystem_ = weaponSystem; }
63            inline WeaponSystem * getWeaponSystem() const
64                { return this->weaponSystem_; }
65
66        private:
67            WeaponSystem * weaponSystem_;
68            unsigned int desiredFiremode_;
69            std::map<WeaponPack*, unsigned int> weaponpacks_;
70    };
71}
72
73#endif /* _WeaponSet_H__ */
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