1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "BillboardProjectile.h" |
---|
30 | |
---|
31 | #include <OgreBillboardSet.h> |
---|
32 | |
---|
33 | #include "core/GameMode.h" |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "objects/Scene.h" |
---|
36 | |
---|
37 | namespace orxonox |
---|
38 | { |
---|
39 | CreateFactory(BillboardProjectile); |
---|
40 | |
---|
41 | BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator) |
---|
42 | { |
---|
43 | RegisterObject(BillboardProjectile); |
---|
44 | |
---|
45 | if (GameMode::showsGraphics()) |
---|
46 | { |
---|
47 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity |
---|
48 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5, 0.5, 0.7, 0.8), 1); |
---|
49 | this->attachOgreObject(this->billboard_.getBillboardSet()); |
---|
50 | } |
---|
51 | |
---|
52 | this->setScale(0.2); |
---|
53 | } |
---|
54 | |
---|
55 | BillboardProjectile::~BillboardProjectile() |
---|
56 | { |
---|
57 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) |
---|
58 | this->detachOgreObject(this->billboard_.getBillboardSet()); |
---|
59 | } |
---|
60 | |
---|
61 | void BillboardProjectile::setColour(const ColourValue& colour) |
---|
62 | { |
---|
63 | this->billboard_.setColour(colour); |
---|
64 | } |
---|
65 | |
---|
66 | void BillboardProjectile::setMaterial(const std::string& material) |
---|
67 | { |
---|
68 | this->billboard_.setMaterial(material); |
---|
69 | } |
---|
70 | |
---|
71 | void BillboardProjectile::changedVisibility() |
---|
72 | { |
---|
73 | SUPER(BillboardProjectile, changedVisibility); |
---|
74 | |
---|
75 | this->billboard_.setVisible(this->isVisible()); |
---|
76 | } |
---|
77 | } |
---|