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source: code/branches/pch/src/orxonox/objects/worldentities/CameraPosition.cc @ 3178

Last change on this file since 3178 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "CameraPosition.h"
30
31#include <OgreCamera.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "Camera.h"
36
37namespace orxonox
38{
39    CreateFactory(CameraPosition);
40
41    CameraPosition::CameraPosition(BaseObject* creator) : StaticEntity(creator)
42    {
43        RegisterObject(CameraPosition);
44
45        this->bDrag_ = false;
46        this->bAllowMouseLook_ = false;
47        this->bAbsolute_ = false;
48        this->bRenderCamera_ = false;
49
50        this->setObjectMode(0x0);
51    }
52
53    CameraPosition::~CameraPosition()
54    {
55    }
56
57    void CameraPosition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(CameraPosition, XMLPort, xmlelement, mode);
60
61        XMLPortParam(CameraPosition, "drag", setDrag, getDrag, xmlelement, mode).defaultValues(false);
62        XMLPortParam(CameraPosition, "mouselook", setAllowMouseLook, getAllowMouseLook, xmlelement, mode).defaultValues(false);
63        XMLPortParam(CameraPosition, "absolute", setIsAbsolute, getIsAbsolute, xmlelement, mode).defaultValues(false);
64        XMLPortParam(CameraPosition, "rendercamera", setRenderCamera, getRenderCamera, xmlelement, mode).defaultValues(false);
65    }
66
67    void CameraPosition::attachCamera(Camera* camera)
68    {
69        if (!this->bDrag_)
70            camera->setDrag(false);
71
72        this->attach(camera);
73
74        if (this->bDrag_)
75            camera->setDrag(true);
76    }
77
78    void CameraPosition::attachCamera(Ogre::Camera* camera)
79    {
80        this->attachOgreObject(camera);
81    }
82}
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