1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SpaceShip.h" |
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30 | |
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31 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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32 | |
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33 | #include "util/Math.h" |
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34 | #include "util/Exception.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/ConfigValueIncludes.h" |
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37 | #include "core/Template.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "objects/items/Engine.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | const float orientationGain = 100; |
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44 | CreateFactory(SpaceShip); |
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45 | |
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46 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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47 | { |
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48 | RegisterObject(SpaceShip); |
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49 | |
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50 | this->primaryThrust_ = 100; |
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51 | this->auxilaryThrust_ = 30; |
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52 | this->rotationThrust_ = 10; |
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53 | |
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54 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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55 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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56 | this->bBoost_ = false; |
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57 | this->bPermanentBoost_ = false; |
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58 | this->steering_ = Vector3::ZERO; |
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59 | this->engine_ = 0; |
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60 | |
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61 | |
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62 | this->bInvertYAxis_ = false; |
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63 | |
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64 | this->setDestroyWhenPlayerLeft(true); |
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65 | |
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66 | // SpaceShip is always a physical object per default |
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67 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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68 | this->setCollisionType(WorldEntity::Dynamic); |
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69 | // Get notification about collisions |
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70 | this->enableCollisionCallback(); |
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71 | |
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72 | this->setConfigValues(); |
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73 | this->registerVariables(); |
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74 | } |
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75 | |
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76 | SpaceShip::~SpaceShip() |
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77 | { |
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78 | if (this->isInitialized() && this->engine_) |
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79 | delete this->engine_; |
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80 | } |
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81 | |
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82 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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83 | { |
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84 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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85 | |
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86 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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87 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
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88 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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89 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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90 | } |
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91 | |
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92 | void SpaceShip::registerVariables() |
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93 | { |
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94 | registerVariable(this->primaryThrust_, variableDirection::toclient); |
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95 | registerVariable(this->auxilaryThrust_, variableDirection::toclient); |
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96 | registerVariable(this->rotationThrust_, variableDirection::toclient); |
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97 | } |
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98 | |
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99 | void SpaceShip::setConfigValues() |
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100 | { |
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101 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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102 | } |
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103 | |
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104 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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105 | { |
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106 | if (type != WorldEntity::Dynamic) |
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107 | { |
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108 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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109 | assert(false); // Only in debug mode |
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110 | return false; |
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111 | } |
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112 | else |
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113 | return true; |
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114 | } |
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115 | |
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116 | void SpaceShip::tick(float dt) |
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117 | { |
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118 | SUPER(SpaceShip, tick, dt); |
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119 | |
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120 | if (this->hasLocalController()) |
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121 | { |
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122 | /* |
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123 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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124 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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125 | if (this->localLinearAcceleration_.z() > 0) |
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126 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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127 | else |
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128 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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129 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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130 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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131 | */ |
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132 | if (!this->isInMouseLook()) |
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133 | { |
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134 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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135 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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136 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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137 | } |
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138 | } |
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139 | } |
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140 | |
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141 | void SpaceShip::moveFrontBack(const Vector2& value) |
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142 | { |
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143 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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144 | this->steering_.z = -value.x; |
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145 | } |
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146 | |
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147 | void SpaceShip::moveRightLeft(const Vector2& value) |
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148 | { |
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149 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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150 | this->steering_.x = value.x; |
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151 | } |
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152 | |
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153 | void SpaceShip::moveUpDown(const Vector2& value) |
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154 | { |
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155 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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156 | this->steering_.y = value.x; |
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157 | } |
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158 | |
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159 | void SpaceShip::rotateYaw(const Vector2& value) |
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160 | { |
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161 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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162 | |
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163 | Pawn::rotateYaw(value); |
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164 | } |
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165 | |
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166 | void SpaceShip::rotatePitch(const Vector2& value) |
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167 | { |
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168 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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169 | |
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170 | Pawn::rotatePitch(value); |
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171 | } |
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172 | |
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173 | void SpaceShip::rotateRoll(const Vector2& value) |
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174 | { |
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175 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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176 | |
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177 | Pawn::rotateRoll(value); |
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178 | } |
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179 | |
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180 | void SpaceShip::fire() |
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181 | { |
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182 | } |
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183 | |
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184 | void SpaceShip::boost() |
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185 | { |
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186 | this->bBoost_ = true; |
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187 | } |
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188 | |
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189 | void SpaceShip::loadEngineTemplate() |
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190 | { |
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191 | if (this->enginetemplate_ != "") |
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192 | { |
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193 | Template* temp = Template::getTemplate(this->enginetemplate_); |
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194 | |
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195 | if (temp) |
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196 | { |
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197 | Identifier* identifier = temp->getBaseclassIdentifier(); |
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198 | |
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199 | if (identifier) |
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200 | { |
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201 | BaseObject* object = identifier->fabricate(this); |
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202 | this->engine_ = dynamic_cast<Engine*>(object); |
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203 | |
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204 | if (this->engine_) |
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205 | { |
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206 | this->engine_->addTemplate(temp); |
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207 | this->engine_->addToSpaceShip(this); |
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208 | } |
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209 | else |
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210 | { |
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211 | delete object; |
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212 | } |
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213 | } |
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214 | } |
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215 | } |
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216 | } |
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217 | |
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218 | void SpaceShip::setEngine(Engine* engine) |
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219 | { |
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220 | this->engine_ = engine; |
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221 | if (engine && engine->getShip() != this) |
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222 | engine->addToSpaceShip(this); |
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223 | } |
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224 | } |
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