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source: code/branches/pch/src/orxonox/objects/worldentities/triggers/CheckPoint.h @ 3175

Last change on this file since 3175 was 3064, checked in by Aurelian, 16 years ago

Final commit of gametype asteroids for presentation. everything working. New gadget: Radar displays the next checkpoint to reach!

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#ifndef _CheckPoint_H__
35#define _CheckPoint_H__
36
37#include "DistanceTrigger.h"
38#include "objects/RadarViewable.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport CheckPoint : public DistanceTrigger, public RadarViewable
43    {
44    public:
45        CheckPoint(BaseObject* creator);
46        virtual ~CheckPoint();
47
48        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML.
49        virtual void changedActivity();
50
51    private:
52        virtual void triggered(bool bIsTriggered);
53        virtual void notifyMaskUpdate();
54
55        inline void setDestination(bool isDestination)
56            { bIsDestination_ = isDestination; }
57
58        inline const WorldEntity* getWorldEntity() const
59            { return this; }
60
61        inline bool getDestination()
62            { return bIsDestination_; }
63
64        inline void setFirst(bool isFirst)
65            { this->bIsFirst_ = isFirst; }
66
67        inline bool getFirst()
68            { return this->bIsFirst_; }
69
70        inline void setAddTime(float time)
71            { this->addTime_ = time; }
72
73        inline bool getAddTime()
74            { return this->addTime_; }
75
76        bool bIsFirst_;
77        bool bIsDestination_;
78        float addTime_;
79    };
80}
81
82#endif /* _CheckPoint_H__ */
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