1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DistanceTrigger.h" |
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30 | |
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31 | #include <OgreNode.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | |
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36 | #include "orxonox/objects/worldentities/pawns/Pawn.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(DistanceTrigger); |
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41 | |
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42 | DistanceTrigger::DistanceTrigger(BaseObject* creator) : PlayerTrigger(creator) |
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43 | { |
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44 | RegisterObject(DistanceTrigger); |
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45 | |
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46 | this->distance_ = 100; |
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47 | this->targetMask_.exclude(Class(BaseObject)); |
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48 | this->setForPlayer(false); //!< Normally hasn't just ControllableEntities as targets. |
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49 | } |
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50 | |
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51 | DistanceTrigger::~DistanceTrigger() |
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52 | { |
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53 | } |
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54 | |
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55 | void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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56 | { |
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57 | SUPER(DistanceTrigger, XMLPort, xmlelement, mode); |
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58 | |
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59 | XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f); |
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60 | XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("ControllableEntity"); |
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61 | } |
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62 | |
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63 | void DistanceTrigger::addTarget(Ogre::Node* targetNode) |
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64 | { |
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65 | this->targetSet_.insert(targetNode); |
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66 | } |
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67 | |
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68 | void DistanceTrigger::removeTarget(Ogre::Node* targetNode) |
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69 | { |
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70 | int returnval = this->targetSet_.erase(targetNode); |
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71 | if (returnval == 0) |
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72 | { |
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73 | COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl; |
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74 | COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl; |
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75 | std::set<Ogre::Node*>::iterator it; |
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76 | for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it) |
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77 | { |
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78 | COUT(4) << *it << std::endl; |
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79 | } |
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80 | COUT(4) << "End of targetSet of trigger " << this << std::endl; |
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81 | } |
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82 | } |
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83 | |
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84 | void DistanceTrigger::addTargets(const std::string& targets) |
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85 | { |
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86 | Identifier* targetId = ClassByString(targets); |
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87 | |
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88 | //! Checks whether the target is (or is derived from) a ControllableEntity. |
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89 | Identifier* controllableEntityId = Class(ControllableEntity); |
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90 | if(targetId->isA(controllableEntityId)) |
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91 | { |
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92 | this->setForPlayer(true); |
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93 | } |
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94 | |
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95 | if (!targetId) |
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96 | { |
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97 | COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ")" << std::endl; |
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98 | return; |
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99 | } |
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100 | |
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101 | this->targetMask_.include(targetId); |
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102 | |
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103 | // trigger shouldn't react on itself or other triggers |
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104 | this->targetMask_.exclude(Class(Trigger), true); |
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105 | |
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106 | // we only want WorldEntities |
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107 | ClassTreeMask WEMask; |
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108 | WEMask.include(Class(WorldEntity)); |
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109 | this->targetMask_ *= WEMask; |
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110 | |
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111 | this->notifyMaskUpdate(); |
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112 | } |
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113 | |
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114 | void DistanceTrigger::removeTargets(const std::string& targets) |
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115 | { |
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116 | Identifier* targetId = ClassByString(targets); |
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117 | this->targetMask_.exclude(targetId); |
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118 | } |
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119 | |
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120 | bool DistanceTrigger::checkDistance() |
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121 | { |
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122 | // Iterate through all objects |
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123 | for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it) |
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124 | { |
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125 | WorldEntity* entity = dynamic_cast<WorldEntity*>(*it); |
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126 | if (!entity) |
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127 | continue; |
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128 | |
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129 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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130 | if (distanceVec.length() < this->distance_) |
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131 | { |
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132 | |
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133 | // If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity. |
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134 | if(this->isForPlayer()) |
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135 | { |
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136 | Pawn* player = dynamic_cast<Pawn*>(entity); |
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137 | this->setTriggeringPlayer(player); |
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138 | } |
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139 | |
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140 | return true; |
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141 | } |
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142 | } |
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143 | return false; |
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144 | } |
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145 | |
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146 | bool DistanceTrigger::isTriggered(TriggerMode mode) |
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147 | { |
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148 | if (Trigger::isTriggered(mode)) |
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149 | { |
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150 | return checkDistance(); |
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151 | } |
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152 | else |
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153 | return false; |
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154 | } |
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155 | } |
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