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source: code/branches/pch/src/orxonox/objects/worldentities/triggers/PlayerTrigger.cc @ 3165

Last change on this file since 3165 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32    Implementation of the PlayerTrigger class.
33*/
34
35#include "PlayerTrigger.h"
36
37#include "core/CoreIncludes.h"
38
39namespace orxonox
40{
41    /**
42    @brief
43        Constructor. Registers the object and initializes defaults.
44    */
45    PlayerTrigger::PlayerTrigger(BaseObject* creator) : Trigger(creator)
46    {
47        RegisterObject(PlayerTrigger);
48
49        this->player_ = NULL;
50        this->isForPlayer_ = true;
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    PlayerTrigger::~PlayerTrigger()
58    {
59    }
60
61    /**
62    @brief
63        Method for creating a QuestEffectBeacon object through XML.
64    */
65    void PlayerTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(PlayerTrigger, XMLPort, xmlelement, mode);
68    }
69}
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