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source: code/branches/pch/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h @ 3114

Last change on this file since 3114 was 3033, checked in by landauf, 16 years ago

merged gametypes branch back to trunk

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32    Definition of the PlayerTrigger class.
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "Trigger.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        A PlayerTrigger is a trigger which is normally triggered by ControllableEntities and can as such return a pointer to the ControllableEntity which triggered it.
47    @author
48        Damian 'Mozork' Frick
49    */
50    class _OrxonoxExport PlayerTrigger : public Trigger
51    {
52    public:
53        PlayerTrigger(BaseObject* creator);
54        virtual ~PlayerTrigger();
55       
56        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
57       
58        /**
59        @brief Returns the player that triggered the PlayerTrigger.
60        @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
61        */
62        inline Pawn* getTriggeringPlayer(void) const
63            { return this->player_; }
64       
65        /**
66        @brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
67        @return Returns true if the PlayerTrigger normally returns a ControllableEntity.
68        */
69        inline bool isForPlayer(void) const
70           { return this->isForPlayer_; }
71           
72    protected:
73        virtual bool isTriggered(TriggerMode mode) = 0;
74       
75        /**
76        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
77        @param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
78        */
79        inline void setTriggeringPlayer(Pawn* player)
80           { this->player_ = player; }
81
82            /**
83            @brief Set whether the PlayerTrigger normally is triggered by ControllableEntities.
84            @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not.
85            */
86        inline void setForPlayer(bool isForPlayer)
87           { this->isForPlayer_ = isForPlayer; }
88       
89    private:
90        Pawn* player_; //!< The player that triggered the PlayerTrigger.
91        bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
92   
93    };
94
95}
96
97#endif /* _PlayerTrigger_H__ */
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