/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _FadeoutText_H__ #define _FadeoutText_H__ #include "OrxonoxPrereqs.h" #include "tools/Timer.h" #include "objects/Tickable.h" #include "overlays/OverlayText.h" namespace orxonox { class _OrxonoxExport FadeoutText : public OverlayText, public Tickable { public: FadeoutText(BaseObject* creator); virtual ~FadeoutText() {} virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); virtual void tick(float dt); inline void setDelay(float delay) { this->delay_ = delay; } inline float getDelay() const { return this->delay_; } inline void setFadeouttime(float fadeouttime) { this->fadeouttime_ = fadeouttime; } inline float getFadeouttime() const { return this->fadeouttime_; } private: virtual void changedColour(); virtual void changedCaption(); void fadeout(); void reset(); float delay_; float fadeouttime_; bool bFadingOut_; Timer fadeouttimer_; float initialAlpha_; }; } #endif /* _FadeoutText_H__ */