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source: code/branches/pch/src/orxonox/overlays/console/InGameConsole.h @ 3192

Last change on this file since 3192 was 3192, checked in by rgrieder, 15 years ago

Replaced <OgrePrerequisites.h> with "util/OgreForwardRefs.h": I haven't yet realised that OgrePrerequisites.h includes about every single std header by including the OgreMemoryManager.h file.
And while at it, I took care of some type conversions (partially revealed by the missing OgrePrerequisites.h that disabled warnings)

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36#include "util/OgreForwardRefs.h"
37#include "core/Shell.h"
38#include "interfaces/WindowEventListener.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport InGameConsole : public ShellListener, public WindowEventListener
43    {
44    public: // functions
45        InGameConsole();
46        ~InGameConsole();
47
48        void initialise(int windowWidth, int windowHeight);
49        void destroy();
50        void setConfigValues();
51
52        void update(const Clock& time);
53
54        static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
55        static InGameConsole* getInstancePtr() { return singletonRef_s; }
56
57        static void openConsole();
58        static void closeConsole();
59
60    private: // functions
61        InGameConsole(const InGameConsole& other);
62
63        void activate();
64        void deactivate();
65
66        void linesChanged();
67        void onlyLastLineChanged();
68        void lineAdded();
69        void inputChanged();
70        void cursorChanged();
71        void exit();
72
73        void shiftLines();
74        void colourLine(int colourcode, int index);
75        void setCursorPosition(unsigned int pos);
76        void print(const std::string& text, int index, bool alwaysShift = false);
77
78        void windowResized(unsigned int newWidth, unsigned int newHeight);
79
80        // config value related
81        void bHidesAllInputChanged();
82
83    private: // variables
84        bool bActive_;
85        int windowW_;
86        int windowH_;
87        int desiredTextWidth_;
88        unsigned int maxCharsPerLine_;
89        unsigned int numLinesShifted_;
90        int scroll_;
91        float cursor_;
92        unsigned int inputWindowStart_;
93        bool bShowCursor_;
94        std::string displayedText_;
95        Ogre::Overlay* consoleOverlay_;
96        Ogre::OverlayContainer* consoleOverlayContainer_;
97        Ogre::PanelOverlayElement* consoleOverlayNoise_;
98        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
99        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
101
102        // input related
103        SimpleInputState* inputState_;
104
105        // config values
106        float relativeWidth;
107        float relativeHeight;
108        float blinkTime;
109        float scrollSpeed_;
110        float noiseSize_;
111        char cursorSymbol_;
112        bool bHidesAllInput_;
113
114        static InGameConsole* singletonRef_s;
115    };
116}
117
118#endif /* _InGameConsole_H__ */
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