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source: code/branches/pch/src/orxonox/overlays/hud/HUDBar.cc @ 3192

Last change on this file since 3192 was 3192, checked in by rgrieder, 15 years ago

Replaced <OgrePrerequisites.h> with "util/OgreForwardRefs.h": I haven't yet realised that OgrePrerequisites.h includes about every single std header by including the OgreMemoryManager.h file.
And while at it, I took care of some type conversions (partially revealed by the missing OgrePrerequisites.h that disabled warnings)

  • Property svn:eol-style set to native
File size: 7.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *      Fabian 'x3n' Landau
27 *      Reto Grieder
28 *
29 */
30
31#include "HUDBar.h"
32
33#include <OgreOverlayManager.h>
34#include <OgreMaterialManager.h>
35#include <OgreTechnique.h>
36#include <OgrePass.h>
37#include <OgrePanelOverlayElement.h>
38
39#include "util/Convert.h"
40#include "util/String.h"
41#include "core/CoreIncludes.h"
42#include "core/XMLPort.h"
43
44namespace orxonox
45{
46    CreateFactory(BarColour);
47
48    BarColour::BarColour(BaseObject* creator)
49        : BaseObject(creator)
50    {
51        RegisterObject(BarColour);
52
53        this->setColour(ColourValue(1.0, 1.0, 1.0, 1.0));
54        this->setPosition(0.0);
55    }
56
57    void BarColour::XMLPort(Element& xmlElement, XMLPort::Mode mode)
58    {
59        SUPER(BarColour, XMLPort, xmlElement, mode);
60
61        XMLPortParam(BarColour, "colour", setColour, getColour, xmlElement, mode);
62        XMLPortParam(BarColour, "position", setPosition, getPosition, xmlElement, mode);
63    }
64
65
66    unsigned int HUDBar::materialcount_s = 0;
67
68    HUDBar::HUDBar(BaseObject* creator)
69        : OrxonoxOverlay(creator)
70    {
71        RegisterObject(HUDBar);
72
73        // create new material
74        std::string materialname = "barmaterial" + getConvertedValue<unsigned int, std::string>(materialcount_s++);
75        Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialname, "General");
76        material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
77        this->textureUnitState_ = material->getTechnique(0)->getPass(0)->createTextureUnitState();
78        this->textureUnitState_->setTextureName("bar2.tga");
79        // use the default colour
80        this->textureUnitState_->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, ColourValue(0.2f, 0.7f, 0.2f));
81
82        this->bar_ = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton()
83            .createOverlayElement("Panel", "HUDBar_bar_" + getUniqueNumberString()));
84        this->bar_->setMaterialName(materialname);
85
86        this->value_ = 1.0f;  // initielize with 1.0f to trigger a change when calling setValue(0.0f) on the line below
87        this->setValue(0.0f); // <--
88        this->setRightToLeft(false);
89        this->setAutoColour(true);
90        this->currentColour_ = ColourValue::White;
91
92        this->background_->addChild(bar_);
93    }
94
95    HUDBar::~HUDBar()
96    {
97        if (this->isInitialized())
98            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->bar_);
99    }
100
101    void HUDBar::XMLPort(Element& xmlElement, XMLPort::Mode mode)
102    {
103        SUPER(HUDBar, XMLPort, xmlElement, mode);
104
105        XMLPortParam(HUDBar, "initialvalue", setValue,       getValue,       xmlElement, mode);
106        XMLPortParam(HUDBar, "righttoleft",  setRightToLeft, getRightToLeft, xmlElement, mode);
107        XMLPortParam(HUDBar, "autocolour",   setAutoColour,  getAutoColour,  xmlElement, mode);
108        XMLPortParam(HUDBar, "bartexture",   setBarTexture,  getBarTexture, xmlElement, mode);
109        XMLPortObject(HUDBar, BarColour, "", addColour, getColour, xmlElement, mode);
110    }
111
112    void HUDBar::valueChanged()
113    {
114        if (this->autoColour_ && this->textureUnitState_)
115        {
116            // set colour
117            if (this->colours_.size() > 0)
118            {
119                ColourValue colour1(0, 0, 0, 1);
120                ColourValue colour2 = (*this->colours_.rbegin()).second;
121                float value1(0);
122                float value2 = (*this->colours_.rbegin()).first;
123                for (std::map<float, ColourValue>::reverse_iterator it = this->colours_.rbegin(); it != this->colours_.rend(); ++it)
124                {
125                    colour1 = colour2;
126                    value1 = value2;
127                    colour2 = (*it).second;
128                    value2 = (*it).first;
129
130                    if (value2 < this->value_)
131                        break;
132                }
133
134                if (value2 > this->value_)
135                {
136                    this->textureUnitState_->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour2);
137                    this->currentColour_ = colour2;
138                }
139                else if (value1 < this->value_)
140                {
141                    this->textureUnitState_->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour1);
142                    this->currentColour_ = colour1;
143                }
144                else
145                {
146                    //float interpolationfactor = (this->value_ - value2) / (value1 - value2);
147                    float interpolationfactor = interpolateSmooth((this->value_ - value2) / (value1 - value2), 0.0f, 1.0f);
148                    this->currentColour_ = colour1 * interpolationfactor + colour2 * (1 - interpolationfactor);
149                    this->textureUnitState_->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, this->currentColour_);
150
151                }
152            }
153        }
154
155        // set value
156        if (this->right2Left_)
157        {
158            // backward casew
159            this->bar_->setPosition(0.06f + 0.88f * (1 - this->value_), 0.0f);
160            this->bar_->setDimensions(0.88f * this->value_, 1.0f);
161        }
162        else
163        {
164            // default case
165            this->bar_->setPosition(0.06f, 0.0f);
166            this->bar_->setDimensions(0.88f * this->value_, 1.0f);
167        }
168        if (this->value_ != 0)
169            this->bar_->setTiling(this->value_, 1.0);
170    }
171
172    void HUDBar::addColour(BarColour* colour)
173    {
174        float value = clamp<float>(colour->getPosition(), 0.0, 1.0);
175        this->colours_[value] = colour->getColour();
176
177        this->barColours_.push_back(colour);
178    }
179
180    BarColour* HUDBar::getColour(unsigned int index)
181    {
182        if (index < this->barColours_.size())
183            return barColours_[index];
184        else
185            return 0;
186    }
187
188    void HUDBar::clearColours()
189    {
190        this->colours_.clear();
191    }
192
193    void HUDBar::setBarTexture(const std::string& texture)
194    {
195        this->textureUnitState_->setTextureName(texture);
196    }
197
198    const std::string& HUDBar::getBarTexture() const
199    {
200        return this->textureUnitState_->getTextureName();
201    }
202}
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