/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "HUDHealthBar.h" #include #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "objects/worldentities/pawns/Pawn.h" #include "objects/items/Engine.h" #include "overlays/OverlayGroup.h" #include "util/Convert.h" namespace orxonox { CreateFactory(HUDHealthBar); HUDHealthBar::HUDHealthBar(BaseObject* creator) : HUDBar(creator) { RegisterObject(HUDHealthBar); this->owner_ = 0; this->bUseBarColour_ = false; this->textoverlay_ = new OverlayText(this); assert(this->textoverlay_); this->textoverlay_->setCaption(""); } HUDHealthBar::~HUDHealthBar() { if (this->isInitialized()) delete this->textoverlay_; } void HUDHealthBar::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(HUDHealthBar, XMLPort, xmlelement, mode); XMLPortParam(HUDHealthBar, "showtext", setTextVisible, getTextVisible, xmlelement, mode).defaultValues(true); XMLPortParam(HUDHealthBar, "textfont", setTextFont, getTextFont, xmlelement, mode).defaultValues("Monofur"); XMLPortParam(HUDHealthBar, "textusebarcolour", setTextUseBarColour, getTextUseBarColour, xmlelement, mode).defaultValues(false); XMLPortParam(HUDHealthBar, "textcolour", setTextColour, getTextColour, xmlelement, mode).defaultValues(ColourValue(1.0, 1.0, 1.0, 1.0)); XMLPortParam(HUDHealthBar, "textsize", setTextSize, getTextSize, xmlelement, mode).defaultValues(1.0f); XMLPortParam(HUDHealthBar, "textalign", setTextAlignmentString, getTextAlignmentString, xmlelement, mode).defaultValues("left"); XMLPortParam(HUDHealthBar, "textoffset", setTextOffset, getTextOffset, xmlelement, mode).defaultValues(Vector2::ZERO); XMLPortParam(HUDHealthBar, "textpickpoint", setTextPickPoint, getTextPickPoint, xmlelement, mode).defaultValues(Vector2::ZERO); XMLPortParam(HUDHealthBar, "textrotation", setTextRotation, getTextRotation, xmlelement, mode).defaultValues(0.0f); XMLPortParam(HUDHealthBar, "textcorrectaspect", setTextAspectCorrection, getTextAspectCorrection, xmlelement, mode).defaultValues(true); XMLPortParam(HUDHealthBar, "textspacewidth", setTextSpaceWidth, getTextSpaceWidth, xmlelement, mode).defaultValues(true); } void HUDHealthBar::tick(float dt) { SUPER(HUDHealthBar, tick, dt); if (this->owner_) { this->setValue(this->owner_->getHealth() / this->owner_->getInitialHealth()); this->textoverlay_->setCaption(convertToString((int)this->owner_->getHealth())); } if (this->bUseBarColour_) this->textoverlay_->setColour(this->getCurrentBarColour()); } void HUDHealthBar::changedOwner() { SUPER(HUDHealthBar, changedOwner); this->owner_ = dynamic_cast(this->getOwner()); } void HUDHealthBar::changedOverlayGroup() { SUPER(HUDHealthBar, changedOverlayGroup); this->getOverlayGroup()->addElement(this->textoverlay_); } void HUDHealthBar::changedVisibility() { SUPER(HUDHealthBar, changedVisibility); this->textoverlay_->setVisible(this->isVisible()); } void HUDHealthBar::changedName() { SUPER(HUDHealthBar, changedName); this->textoverlay_->setName(this->getName() + "text"); } void HUDHealthBar::setTextColour(const ColourValue& colour) { this->textColour_ = colour; if (!this->bUseBarColour_) this->textoverlay_->setColour(colour); } void HUDHealthBar::setTextUseBarColour(bool bUseBarColour) { this->bUseBarColour_ = bUseBarColour; if (!bUseBarColour) this->textoverlay_->setColour(this->textColour_); } }