1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Aurelian Jaggi |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "HUDTimer.h" |
---|
30 | |
---|
31 | #include "util/Convert.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "objects/worldentities/ControllableEntity.h" |
---|
34 | #include "objects/gametypes/Gametype.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | CreateFactory(HUDTimer); |
---|
39 | |
---|
40 | HUDTimer::HUDTimer(BaseObject* creator) : OverlayText(creator) |
---|
41 | { |
---|
42 | RegisterObject(HUDTimer); |
---|
43 | |
---|
44 | this->owner_ = 0; |
---|
45 | } |
---|
46 | |
---|
47 | HUDTimer::~HUDTimer() |
---|
48 | { |
---|
49 | } |
---|
50 | |
---|
51 | void HUDTimer::tick(float dt) |
---|
52 | { |
---|
53 | SUPER(HUDTimer, tick, dt); |
---|
54 | |
---|
55 | Gametype* gametype = this->getGametype(); |
---|
56 | |
---|
57 | if (gametype) |
---|
58 | { |
---|
59 | if (gametype->getTimerIsActive()) |
---|
60 | { |
---|
61 | this->setCaption(convertToString((int)gametype->getTime() + 1)); |
---|
62 | } |
---|
63 | } |
---|
64 | } |
---|
65 | |
---|
66 | void HUDTimer::changedOwner() |
---|
67 | { |
---|
68 | SUPER(HUDTimer, changedOwner); |
---|
69 | |
---|
70 | this->owner_ = dynamic_cast<ControllableEntity*>(this->getOwner()); |
---|
71 | } |
---|
72 | } |
---|