/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Co-authors: * ... */ #ifndef _SoundManager_H__ #define _SoundManager_H__ #include "OrxonoxPrereqs.h" #include #include "orxonox/objects/Tickable.h" namespace orxonox { /** * The SoundManager class manages the OpenAL device, context and listener * position. It has a list of all SoundBase objects and calls their update * function every tick. It is a singleton. * */ class _OrxonoxExport SoundManager : public Tickable { public: SoundManager(); ~SoundManager(); void addSound(SoundBase* sound); void removeSound(SoundBase* sound); void tick(float dt); bool isSoundAvailable(); private: static ALCdevice* device_s; ALCcontext* context_; std::list soundlist_; bool soundavailable_; }; // class SoundManager } // namespace orxonox #endif /* _SoundManager_H__ */