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source: code/branches/pch/src/orxonox/tools/DynamicRenderable.cc @ 3150

Last change on this file since 3150 was 3130, checked in by rgrieder, 15 years ago

Cleaned out DynamicLines and DynamicRenderable classes and put them in the Ogre namespace since that's where they came from (OGRE wiki).

  • Property svn:eol-style set to native
File size: 5.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki)
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DynamicRenderable.h"
30
31#include <OgreCamera.h>
32#include <OgreHardwareBufferManager.h>
33
34namespace Ogre
35{
36    DynamicRenderable::DynamicRenderable()
37    {
38    }
39
40    DynamicRenderable::~DynamicRenderable()
41    {
42        delete mRenderOp.vertexData;
43        delete mRenderOp.indexData;
44    }
45
46    void DynamicRenderable::initialize(RenderOperation::OperationType operationType,
47           bool useIndices)
48    {
49        // Initialize render operation
50        mRenderOp.operationType = operationType;
51        mRenderOp.useIndexes = useIndices;
52        mRenderOp.vertexData = new VertexData;
53        if (mRenderOp.useIndexes)
54            mRenderOp.indexData = new IndexData;
55
56        // Reset buffer capacities
57        mVertexBufferCapacity = 0;
58        mIndexBufferCapacity = 0;
59
60        // Create vertex declaration
61        createVertexDeclaration();
62    }
63
64    void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount)
65    {
66        // Prepare vertex buffer
67        size_t newVertCapacity = mVertexBufferCapacity;
68        if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity))
69        {
70            // vertexCount exceeds current capacity!
71            // It is necessary to reallocate the buffer.
72
73            // Check if this is the first call
74            if (!newVertCapacity)
75                newVertCapacity = 1;
76
77            // Make capacity the next power of two
78            while (newVertCapacity < vertexCount)
79                newVertCapacity <<= 1;
80        }
81        else if (vertexCount < mVertexBufferCapacity>>1)
82        {
83            // Make capacity the previous power of two
84            while (vertexCount < newVertCapacity>>1)
85                newVertCapacity >>= 1;
86        }
87        if (newVertCapacity != mVertexBufferCapacity)
88        {
89            mVertexBufferCapacity = newVertCapacity;
90            // Create new vertex buffer
91            HardwareVertexBufferSharedPtr vbuf =
92                HardwareBufferManager::getSingleton().createVertexBuffer(
93                mRenderOp.vertexData->vertexDeclaration->getVertexSize(0),
94                mVertexBufferCapacity,
95                HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_?
96
97            // Bind buffer
98            mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf);
99        }
100        // Update vertex count in the render operation
101        mRenderOp.vertexData->vertexCount = vertexCount;
102
103        if (mRenderOp.useIndexes)
104        {
105            OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit");
106
107            size_t newIndexCapacity = mIndexBufferCapacity;
108            // Prepare index buffer
109            if ((indexCount > newIndexCapacity) || (!newIndexCapacity))
110            {
111                // indexCount exceeds current capacity!
112                // It is necessary to reallocate the buffer.
113
114                // Check if this is the first call
115                if (!newIndexCapacity)
116                    newIndexCapacity = 1;
117
118                // Make capacity the next power of two
119                while (newIndexCapacity < indexCount)
120                    newIndexCapacity <<= 1;
121            }
122            else if (indexCount < newIndexCapacity>>1)
123            {
124                // Make capacity the previous power of two
125                while (indexCount < newIndexCapacity>>1)
126                    newIndexCapacity >>= 1;
127            }
128
129            if (newIndexCapacity != mIndexBufferCapacity)
130            {
131                mIndexBufferCapacity = newIndexCapacity;
132                // Create new index buffer
133                mRenderOp.indexData->indexBuffer =
134                    HardwareBufferManager::getSingleton().createIndexBuffer(
135                    HardwareIndexBuffer::IT_16BIT,
136                    mIndexBufferCapacity,
137                    HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_?
138            }
139
140            // Update index count in the render operation
141            mRenderOp.indexData->indexCount = indexCount;
142        }
143    }
144
145    Real DynamicRenderable::getBoundingRadius(void) const
146    {
147        return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));
148    }
149
150    Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const
151    {
152        Vector3 vMin, vMax, vMid, vDist;
153        vMin = mBox.getMinimum();
154        vMax = mBox.getMaximum();
155        vMid = ((vMax - vMin) * 0.5) + vMin;
156        vDist = cam->getDerivedPosition() - vMid;
157
158        return vDist.squaredLength();
159    }
160}
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