/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Shader_H__ #define _Shader_H__ #include "OrxonoxPrereqs.h" #include #include #include #include #include "objects/Tickable.h" namespace orxonox { class _OrxonoxExport Shader : public Tickable { typedef std::pair ParameterPointer; typedef std::map ParameterMap; typedef std::vector PassVector; typedef std::vector TechniqueVector; typedef std::map MaterialMap; public: Shader(Ogre::SceneManager* scenemanager = 0); virtual ~Shader(); virtual void tick(float dt); inline void setVisible(bool bVisible) { if (this->bVisible_ != bVisible) { this->bVisible_ = bVisible; this->updateVisibility(); } } inline bool isVisible() const { return this->bVisible_; } void updateVisibility(); inline void setCompositor(const std::string& compositor) { if (this->compositor_ != compositor) { this->compositor_ = compositor; this->changedCompositor(); } } inline const std::string& getCompositor() const { return this->compositor_; } void changedCompositor(); void setSceneManager(Ogre::SceneManager* scenemanager); inline Ogre::SceneManager* getSceneManager() const { return this->scenemanager_; } void setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value); void setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value); static bool _setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value); static bool _setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value); static float getParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter); static bool getParameterIsFloat(const std::string& material, size_t technique, size_t pass, const std::string& parameter); static bool getParameterIsInt (const std::string& material, size_t technique, size_t pass, const std::string& parameter); static ParameterPointer* getParameterPointer(const std::string& material, size_t technique, size_t pass, const std::string& parameter); private: Ogre::SceneManager* scenemanager_; Ogre::CompositorInstance* compositorInstance_; bool bVisible_; bool bLoadCompositor_; bool bViewportInitialized_; std::string compositor_; std::string oldcompositor_; static MaterialMap parameters_s; static bool bLoadedCgPlugin_s; }; } #endif /* _Shader_H__ */