1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | /* |
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17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. |
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18 | Work in progress, functionality will be added on demand. |
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19 | |
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20 | If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" |
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21 | */ |
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22 | |
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23 | #ifndef BULLET_C_API_H |
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24 | #define BULLET_C_API_H |
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25 | |
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26 | #define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name |
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27 | |
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28 | #ifdef BT_USE_DOUBLE_PRECISION |
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29 | typedef double plReal; |
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30 | #else |
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31 | typedef float plReal; |
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32 | #endif |
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33 | |
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34 | typedef plReal plVector3[3]; |
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35 | typedef plReal plQuaternion[4]; |
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36 | |
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37 | #ifdef __cplusplus |
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38 | extern "C" { |
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39 | #endif |
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40 | |
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41 | /* Particular physics SDK */ |
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42 | PL_DECLARE_HANDLE(plPhysicsSdkHandle); |
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43 | |
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44 | /* Dynamics world, belonging to some physics SDK */ |
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45 | PL_DECLARE_HANDLE(plDynamicsWorldHandle); |
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46 | |
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47 | /* Rigid Body that can be part of a Dynamics World */ |
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48 | PL_DECLARE_HANDLE(plRigidBodyHandle); |
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49 | |
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50 | /* Collision Shape/Geometry, property of a Rigid Body */ |
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51 | PL_DECLARE_HANDLE(plCollisionShapeHandle); |
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52 | |
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53 | /* Constraint for Rigid Bodies */ |
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54 | PL_DECLARE_HANDLE(plConstraintHandle); |
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55 | |
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56 | /* Triangle Mesh interface */ |
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57 | PL_DECLARE_HANDLE(plMeshInterfaceHandle); |
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58 | |
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59 | /* Broadphase Scene/Proxy Handles */ |
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60 | PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); |
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61 | PL_DECLARE_HANDLE(plBroadphaseProxyHandle); |
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62 | PL_DECLARE_HANDLE(plCollisionWorldHandle); |
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63 | |
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64 | /* |
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65 | Create and Delete a Physics SDK |
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66 | */ |
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67 | |
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68 | extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. |
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69 | extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); |
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70 | |
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71 | /* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ |
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72 | |
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73 | typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); |
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74 | |
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75 | extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); |
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76 | |
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77 | extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp); |
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78 | |
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79 | extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
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80 | |
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81 | extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); |
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82 | |
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83 | extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
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84 | |
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85 | /* todo: add pair cache support with queries like add/remove/find pair */ |
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86 | |
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87 | extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); |
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88 | |
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89 | /* todo: add/remove objects */ |
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90 | |
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91 | |
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92 | /* Dynamics World */ |
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93 | |
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94 | extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); |
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95 | |
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96 | extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world); |
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97 | |
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98 | extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep); |
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99 | |
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100 | extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
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101 | |
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102 | extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
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103 | |
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104 | |
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105 | /* Rigid Body */ |
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106 | |
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107 | extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ); |
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108 | |
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109 | extern void plDeleteRigidBody(plRigidBodyHandle body); |
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110 | |
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111 | |
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112 | /* Collision Shape definition */ |
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113 | |
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114 | extern plCollisionShapeHandle plNewSphereShape(plReal radius); |
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115 | extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); |
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116 | extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); |
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117 | extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); |
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118 | extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); |
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119 | extern plCollisionShapeHandle plNewCompoundShape(); |
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120 | extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); |
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121 | |
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122 | extern void plDeleteShape(plCollisionShapeHandle shape); |
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123 | |
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124 | /* Convex Meshes */ |
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125 | extern plCollisionShapeHandle plNewConvexHullShape(); |
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126 | extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); |
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127 | /* Concave static triangle meshes */ |
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128 | extern plMeshInterfaceHandle plNewMeshInterface(); |
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129 | extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); |
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130 | extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); |
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131 | |
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132 | extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); |
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133 | |
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134 | /* SOLID has Response Callback/Table/Management */ |
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135 | /* PhysX has Triggers, User Callbacks and filtering */ |
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136 | /* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ |
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137 | |
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138 | /* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */ |
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139 | /* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */ |
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140 | |
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141 | /* get world transform */ |
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142 | extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); |
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143 | extern void plGetPosition(plRigidBodyHandle object,plVector3 position); |
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144 | extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); |
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145 | |
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146 | /* set world transform (position/orientation) */ |
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147 | extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); |
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148 | extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); |
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149 | extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); |
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150 | |
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151 | typedef struct plRayCastResult { |
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152 | plRigidBodyHandle m_body; |
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153 | plCollisionShapeHandle m_shape; |
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154 | plVector3 m_positionWorld; |
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155 | plVector3 m_normalWorld; |
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156 | } plRayCastResult; |
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157 | |
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158 | extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); |
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159 | |
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160 | /* Sweep API */ |
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161 | |
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162 | /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ |
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163 | |
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164 | /* Continuous Collision Detection API */ |
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165 | |
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166 | // needed for source/blender/blenkernel/intern/collision.c |
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167 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); |
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168 | |
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169 | #ifdef __cplusplus |
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170 | } |
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171 | #endif |
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172 | |
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173 | |
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174 | #endif //BULLET_C_API_H |
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175 | |
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