1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btBoxBoxCollisionAlgorithm.h" |
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17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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18 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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20 | #include "btBoxBoxDetector.h" |
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21 | |
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22 | #define USE_PERSISTENT_CONTACTS 1 |
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23 | |
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24 | btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) |
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25 | : btCollisionAlgorithm(ci), |
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26 | m_ownManifold(false), |
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27 | m_manifoldPtr(mf) |
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28 | { |
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29 | if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) |
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30 | { |
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31 | m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); |
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32 | m_ownManifold = true; |
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33 | } |
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34 | } |
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35 | |
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36 | btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() |
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37 | { |
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38 | if (m_ownManifold) |
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39 | { |
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40 | if (m_manifoldPtr) |
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41 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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42 | } |
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43 | } |
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44 | |
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45 | void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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46 | { |
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47 | if (!m_manifoldPtr) |
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48 | return; |
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49 | |
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50 | btCollisionObject* col0 = body0; |
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51 | btCollisionObject* col1 = body1; |
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52 | btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); |
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53 | btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); |
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54 | |
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55 | |
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56 | |
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57 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
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58 | resultOut->setPersistentManifold(m_manifoldPtr); |
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59 | #ifndef USE_PERSISTENT_CONTACTS |
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60 | m_manifoldPtr->clearManifold(); |
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61 | #endif //USE_PERSISTENT_CONTACTS |
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62 | |
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63 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; |
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64 | input.m_maximumDistanceSquared = 1e30f; |
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65 | input.m_transformA = body0->getWorldTransform(); |
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66 | input.m_transformB = body1->getWorldTransform(); |
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67 | |
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68 | btBoxBoxDetector detector(box0,box1); |
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69 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); |
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70 | |
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71 | #ifdef USE_PERSISTENT_CONTACTS |
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72 | // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added |
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73 | if (m_ownManifold) |
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74 | { |
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75 | resultOut->refreshContactPoints(); |
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76 | } |
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77 | #endif //USE_PERSISTENT_CONTACTS |
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78 | |
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79 | } |
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80 | |
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81 | btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) |
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82 | { |
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83 | //not yet |
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84 | return 1.f; |
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85 | } |
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