1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btCollisionWorld.h" |
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17 | #include "btCollisionDispatcher.h" |
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18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting |
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23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting |
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24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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29 | |
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30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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31 | #include "LinearMath/btAabbUtil2.h" |
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32 | #include "LinearMath/btQuickprof.h" |
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33 | #include "LinearMath/btStackAlloc.h" |
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34 | |
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35 | |
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36 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) |
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37 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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38 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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39 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
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40 | |
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41 | |
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42 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) |
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43 | :m_dispatcher1(dispatcher), |
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44 | m_broadphasePairCache(pairCache), |
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45 | m_debugDrawer(0) |
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46 | { |
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47 | m_stackAlloc = collisionConfiguration->getStackAllocator(); |
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48 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; |
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49 | } |
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50 | |
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51 | |
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52 | btCollisionWorld::~btCollisionWorld() |
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53 | { |
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54 | |
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55 | //clean up remaining objects |
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56 | int i; |
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57 | for (i=0;i<m_collisionObjects.size();i++) |
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58 | { |
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59 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
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60 | |
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61 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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62 | if (bp) |
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63 | { |
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64 | // |
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65 | // only clear the cached algorithms |
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66 | // |
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67 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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68 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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69 | } |
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70 | } |
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71 | |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | |
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84 | void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
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85 | { |
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86 | |
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87 | //check that the object isn't already added |
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88 | btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); |
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89 | |
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90 | m_collisionObjects.push_back(collisionObject); |
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91 | |
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92 | //calculate new AABB |
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93 | btTransform trans = collisionObject->getWorldTransform(); |
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94 | |
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95 | btVector3 minAabb; |
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96 | btVector3 maxAabb; |
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97 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); |
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98 | |
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99 | int type = collisionObject->getCollisionShape()->getShapeType(); |
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100 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( |
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101 | minAabb, |
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102 | maxAabb, |
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103 | type, |
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104 | collisionObject, |
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105 | collisionFilterGroup, |
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106 | collisionFilterMask, |
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107 | m_dispatcher1,0 |
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108 | )) ; |
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109 | |
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110 | |
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111 | |
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112 | |
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113 | |
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114 | } |
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115 | |
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116 | void btCollisionWorld::updateAabbs() |
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117 | { |
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118 | BT_PROFILE("updateAabbs"); |
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119 | |
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120 | btTransform predictedTrans; |
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121 | for ( int i=0;i<m_collisionObjects.size();i++) |
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122 | { |
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123 | btCollisionObject* colObj = m_collisionObjects[i]; |
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124 | |
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125 | //only update aabb of active objects |
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126 | if (colObj->isActive()) |
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127 | { |
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128 | btPoint3 minAabb,maxAabb; |
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129 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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130 | //need to increase the aabb for contact thresholds |
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131 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
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132 | minAabb -= contactThreshold; |
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133 | maxAabb += contactThreshold; |
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134 | |
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135 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; |
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136 | |
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137 | //moving objects should be moderately sized, probably something wrong if not |
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138 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) |
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139 | { |
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140 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
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141 | } else |
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142 | { |
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143 | //something went wrong, investigate |
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144 | //this assert is unwanted in 3D modelers (danger of loosing work) |
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145 | colObj->setActivationState(DISABLE_SIMULATION); |
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146 | |
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147 | static bool reportMe = true; |
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148 | if (reportMe && m_debugDrawer) |
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149 | { |
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150 | reportMe = false; |
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151 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); |
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152 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); |
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153 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); |
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154 | m_debugDrawer->reportErrorWarning("Thanks.\n"); |
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155 | } |
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156 | } |
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157 | } |
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158 | } |
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159 | |
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160 | } |
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161 | |
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162 | |
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163 | |
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164 | void btCollisionWorld::performDiscreteCollisionDetection() |
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165 | { |
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166 | BT_PROFILE("performDiscreteCollisionDetection"); |
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167 | |
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168 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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169 | |
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170 | updateAabbs(); |
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171 | |
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172 | { |
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173 | BT_PROFILE("calculateOverlappingPairs"); |
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174 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
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175 | } |
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176 | |
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177 | |
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178 | btDispatcher* dispatcher = getDispatcher(); |
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179 | { |
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180 | BT_PROFILE("dispatchAllCollisionPairs"); |
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181 | if (dispatcher) |
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182 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
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183 | } |
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184 | |
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185 | } |
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186 | |
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187 | |
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188 | |
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189 | void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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190 | { |
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191 | |
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192 | |
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193 | //bool removeFromBroadphase = false; |
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194 | |
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195 | { |
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196 | |
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197 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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198 | if (bp) |
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199 | { |
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200 | // |
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201 | // only clear the cached algorithms |
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202 | // |
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203 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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204 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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205 | collisionObject->setBroadphaseHandle(0); |
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206 | } |
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207 | } |
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208 | |
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209 | |
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210 | //swapremove |
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211 | m_collisionObjects.remove(collisionObject); |
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212 | |
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213 | } |
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214 | |
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215 | |
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216 | |
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217 | void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, |
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218 | btCollisionObject* collisionObject, |
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219 | const btCollisionShape* collisionShape, |
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220 | const btTransform& colObjWorldTransform, |
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221 | RayResultCallback& resultCallback) |
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222 | { |
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223 | btSphereShape pointShape(btScalar(0.0)); |
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224 | pointShape.setMargin(0.f); |
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225 | const btConvexShape* castShape = &pointShape; |
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226 | |
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227 | if (collisionShape->isConvex()) |
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228 | { |
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229 | btConvexCast::CastResult castResult; |
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230 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
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231 | |
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232 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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233 | btVoronoiSimplexSolver simplexSolver; |
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234 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 |
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235 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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236 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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237 | #else |
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238 | //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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239 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); |
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240 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
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241 | |
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242 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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243 | { |
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244 | //add hit |
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245 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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246 | { |
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247 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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248 | { |
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249 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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250 | //rotate normal into worldspace |
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251 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; |
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252 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
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253 | |
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254 | castResult.m_normal.normalize(); |
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255 | btCollisionWorld::LocalRayResult localRayResult |
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256 | ( |
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257 | collisionObject, |
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258 | 0, |
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259 | castResult.m_normal, |
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260 | castResult.m_fraction |
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261 | ); |
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262 | |
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263 | bool normalInWorldSpace = true; |
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264 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); |
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265 | |
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266 | } |
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267 | } |
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268 | } |
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269 | } else { |
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270 | if (collisionShape->isConcave()) |
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271 | { |
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272 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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273 | { |
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274 | ///optimized version for btBvhTriangleMeshShape |
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275 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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276 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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277 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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278 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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279 | |
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280 | //ConvexCast::CastResult |
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281 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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282 | { |
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283 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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284 | btCollisionObject* m_collisionObject; |
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285 | btTriangleMeshShape* m_triangleMesh; |
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286 | |
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287 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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288 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): |
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289 | btTriangleRaycastCallback(from,to), |
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290 | m_resultCallback(resultCallback), |
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291 | m_collisionObject(collisionObject), |
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292 | m_triangleMesh(triangleMesh) |
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293 | { |
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294 | } |
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295 | |
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296 | |
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297 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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298 | { |
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299 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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300 | shapeInfo.m_shapePart = partId; |
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301 | shapeInfo.m_triangleIndex = triangleIndex; |
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302 | |
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303 | btCollisionWorld::LocalRayResult rayResult |
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304 | (m_collisionObject, |
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305 | &shapeInfo, |
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306 | hitNormalLocal, |
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307 | hitFraction); |
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308 | |
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309 | bool normalInWorldSpace = false; |
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310 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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311 | } |
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312 | |
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313 | }; |
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314 | |
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315 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); |
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316 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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317 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); |
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318 | } else |
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319 | { |
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320 | btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape; |
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321 | |
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322 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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323 | |
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324 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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325 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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326 | |
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327 | //ConvexCast::CastResult |
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328 | |
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329 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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330 | { |
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331 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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332 | btCollisionObject* m_collisionObject; |
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333 | btTriangleMeshShape* m_triangleMesh; |
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334 | |
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335 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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336 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): |
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337 | btTriangleRaycastCallback(from,to), |
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338 | m_resultCallback(resultCallback), |
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339 | m_collisionObject(collisionObject), |
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340 | m_triangleMesh(triangleMesh) |
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341 | { |
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342 | } |
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343 | |
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344 | |
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345 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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346 | { |
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347 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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348 | shapeInfo.m_shapePart = partId; |
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349 | shapeInfo.m_triangleIndex = triangleIndex; |
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350 | |
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351 | btCollisionWorld::LocalRayResult rayResult |
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352 | (m_collisionObject, |
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353 | &shapeInfo, |
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354 | hitNormalLocal, |
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355 | hitFraction); |
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356 | |
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357 | bool normalInWorldSpace = false; |
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358 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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359 | |
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360 | |
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361 | } |
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362 | |
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363 | }; |
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364 | |
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365 | |
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366 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); |
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367 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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368 | |
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369 | btVector3 rayAabbMinLocal = rayFromLocal; |
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370 | rayAabbMinLocal.setMin(rayToLocal); |
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371 | btVector3 rayAabbMaxLocal = rayFromLocal; |
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372 | rayAabbMaxLocal.setMax(rayToLocal); |
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373 | |
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374 | triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); |
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375 | } |
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376 | } else { |
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377 | //todo: use AABB tree or other BVH acceleration structure! |
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378 | if (collisionShape->isCompound()) |
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379 | { |
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380 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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381 | int i=0; |
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382 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
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383 | { |
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384 | btTransform childTrans = compoundShape->getChildTransform(i); |
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385 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
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386 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
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387 | // replace collision shape so that callback can determine the triangle |
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388 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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389 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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390 | rayTestSingle(rayFromTrans,rayToTrans, |
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391 | collisionObject, |
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392 | childCollisionShape, |
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393 | childWorldTrans, |
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394 | resultCallback); |
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395 | // restore |
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396 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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397 | } |
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398 | } |
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399 | } |
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400 | } |
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401 | } |
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402 | |
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403 | void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, |
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404 | btCollisionObject* collisionObject, |
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405 | const btCollisionShape* collisionShape, |
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406 | const btTransform& colObjWorldTransform, |
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407 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) |
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408 | { |
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409 | if (collisionShape->isConvex()) |
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410 | { |
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411 | btConvexCast::CastResult castResult; |
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412 | castResult.m_allowedPenetration = allowedPenetration; |
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413 | castResult.m_fraction = btScalar(1.);//?? |
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414 | |
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415 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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416 | btVoronoiSimplexSolver simplexSolver; |
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417 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
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418 | |
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419 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); |
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420 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); |
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421 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); |
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422 | |
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423 | btConvexCast* castPtr = &convexCaster1; |
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424 | |
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425 | |
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426 | |
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427 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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428 | { |
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429 | //add hit |
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430 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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431 | { |
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432 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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433 | { |
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434 | castResult.m_normal.normalize(); |
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435 | btCollisionWorld::LocalConvexResult localConvexResult |
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436 | ( |
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437 | collisionObject, |
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438 | 0, |
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439 | castResult.m_normal, |
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440 | castResult.m_hitPoint, |
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441 | castResult.m_fraction |
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442 | ); |
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443 | |
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444 | bool normalInWorldSpace = true; |
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445 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
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446 | |
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447 | } |
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448 | } |
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449 | } |
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450 | } else { |
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451 | if (collisionShape->isConcave()) |
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452 | { |
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453 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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454 | { |
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455 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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456 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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457 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
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458 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
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459 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
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460 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
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461 | |
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462 | //ConvexCast::CastResult |
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463 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
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464 | { |
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465 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
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466 | btCollisionObject* m_collisionObject; |
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467 | btTriangleMeshShape* m_triangleMesh; |
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468 | |
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469 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
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470 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
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471 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
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472 | m_resultCallback(resultCallback), |
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473 | m_collisionObject(collisionObject), |
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474 | m_triangleMesh(triangleMesh) |
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475 | { |
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476 | } |
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477 | |
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478 | |
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479 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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480 | { |
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481 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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482 | shapeInfo.m_shapePart = partId; |
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483 | shapeInfo.m_triangleIndex = triangleIndex; |
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484 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
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485 | { |
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486 | |
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487 | btCollisionWorld::LocalConvexResult convexResult |
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488 | (m_collisionObject, |
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489 | &shapeInfo, |
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490 | hitNormalLocal, |
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491 | hitPointLocal, |
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492 | hitFraction); |
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493 | |
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494 | bool normalInWorldSpace = true; |
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495 | |
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496 | |
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497 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
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498 | } |
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499 | return hitFraction; |
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500 | } |
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501 | |
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502 | }; |
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503 | |
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504 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
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505 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
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506 | btVector3 boxMinLocal, boxMaxLocal; |
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507 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
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508 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); |
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509 | } else |
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510 | { |
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511 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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512 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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513 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
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514 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
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515 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
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516 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
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517 | |
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518 | //ConvexCast::CastResult |
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519 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
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520 | { |
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521 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
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522 | btCollisionObject* m_collisionObject; |
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523 | btTriangleMeshShape* m_triangleMesh; |
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524 | |
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525 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
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526 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
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527 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
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528 | m_resultCallback(resultCallback), |
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529 | m_collisionObject(collisionObject), |
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530 | m_triangleMesh(triangleMesh) |
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531 | { |
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532 | } |
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533 | |
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534 | |
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535 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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536 | { |
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537 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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538 | shapeInfo.m_shapePart = partId; |
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539 | shapeInfo.m_triangleIndex = triangleIndex; |
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540 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
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541 | { |
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542 | |
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543 | btCollisionWorld::LocalConvexResult convexResult |
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544 | (m_collisionObject, |
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545 | &shapeInfo, |
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546 | hitNormalLocal, |
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547 | hitPointLocal, |
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548 | hitFraction); |
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549 | |
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550 | bool normalInWorldSpace = false; |
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551 | |
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552 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
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553 | } |
---|
554 | return hitFraction; |
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555 | } |
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556 | |
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557 | }; |
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558 | |
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559 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
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560 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
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561 | btVector3 boxMinLocal, boxMaxLocal; |
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562 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
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563 | |
---|
564 | btVector3 rayAabbMinLocal = convexFromLocal; |
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565 | rayAabbMinLocal.setMin(convexToLocal); |
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566 | btVector3 rayAabbMaxLocal = convexFromLocal; |
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567 | rayAabbMaxLocal.setMax(convexToLocal); |
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568 | rayAabbMinLocal += boxMinLocal; |
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569 | rayAabbMaxLocal += boxMaxLocal; |
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570 | triangleMesh->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); |
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571 | } |
---|
572 | } else { |
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573 | //todo: use AABB tree or other BVH acceleration structure! |
---|
574 | if (collisionShape->isCompound()) |
---|
575 | { |
---|
576 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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577 | int i=0; |
---|
578 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
---|
579 | { |
---|
580 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
581 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
---|
582 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
---|
583 | // replace collision shape so that callback can determine the triangle |
---|
584 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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585 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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586 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
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587 | collisionObject, |
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588 | childCollisionShape, |
---|
589 | childWorldTrans, |
---|
590 | resultCallback, allowedPenetration); |
---|
591 | // restore |
---|
592 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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593 | } |
---|
594 | } |
---|
595 | } |
---|
596 | } |
---|
597 | } |
---|
598 | |
---|
599 | void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const |
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600 | { |
---|
601 | |
---|
602 | |
---|
603 | btTransform rayFromTrans,rayToTrans; |
---|
604 | rayFromTrans.setIdentity(); |
---|
605 | rayFromTrans.setOrigin(rayFromWorld); |
---|
606 | rayToTrans.setIdentity(); |
---|
607 | |
---|
608 | rayToTrans.setOrigin(rayToWorld); |
---|
609 | |
---|
610 | /// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD) |
---|
611 | |
---|
612 | int i; |
---|
613 | for (i=0;i<m_collisionObjects.size();i++) |
---|
614 | { |
---|
615 | ///terminate further ray tests, once the closestHitFraction reached zero |
---|
616 | if (resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
617 | break; |
---|
618 | |
---|
619 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
620 | //only perform raycast if filterMask matches |
---|
621 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
622 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
623 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
624 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
625 | |
---|
626 | btScalar hitLambda = resultCallback.m_closestHitFraction; |
---|
627 | btVector3 hitNormal; |
---|
628 | if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
629 | { |
---|
630 | rayTestSingle(rayFromTrans,rayToTrans, |
---|
631 | collisionObject, |
---|
632 | collisionObject->getCollisionShape(), |
---|
633 | collisionObject->getWorldTransform(), |
---|
634 | resultCallback); |
---|
635 | } |
---|
636 | } |
---|
637 | |
---|
638 | } |
---|
639 | |
---|
640 | } |
---|
641 | |
---|
642 | void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback) const |
---|
643 | { |
---|
644 | btTransform convexFromTrans,convexToTrans; |
---|
645 | convexFromTrans = convexFromWorld; |
---|
646 | convexToTrans = convexToWorld; |
---|
647 | btVector3 castShapeAabbMin, castShapeAabbMax; |
---|
648 | /* Compute AABB that encompasses angular movement */ |
---|
649 | { |
---|
650 | btVector3 linVel, angVel; |
---|
651 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); |
---|
652 | btTransform R; |
---|
653 | R.setIdentity (); |
---|
654 | R.setRotation (convexFromTrans.getRotation()); |
---|
655 | castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); |
---|
656 | } |
---|
657 | |
---|
658 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, |
---|
659 | // do a ray-shape query using convexCaster (CCD) |
---|
660 | int i; |
---|
661 | for (i=0;i<m_collisionObjects.size();i++) |
---|
662 | { |
---|
663 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
664 | //only perform raycast if filterMask matches |
---|
665 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
666 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
667 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
668 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
669 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); |
---|
670 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing |
---|
671 | btVector3 hitNormal; |
---|
672 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
673 | { |
---|
674 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
675 | collisionObject, |
---|
676 | collisionObject->getCollisionShape(), |
---|
677 | collisionObject->getWorldTransform(), |
---|
678 | resultCallback, |
---|
679 | getDispatchInfo().m_allowedCcdPenetration); |
---|
680 | } |
---|
681 | } |
---|
682 | } |
---|
683 | |
---|
684 | } |
---|