1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btConvexConcaveCollisionAlgorithm.h" |
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18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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21 | #include "BulletCollision/CollisionShapes/btConcaveShape.h" |
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22 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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24 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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25 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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26 | #include "LinearMath/btIDebugDraw.h" |
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27 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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28 | |
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29 | btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) |
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30 | : btCollisionAlgorithm(ci), |
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31 | m_isSwapped(isSwapped), |
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32 | m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) |
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33 | { |
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34 | } |
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35 | |
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36 | btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm() |
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37 | { |
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38 | } |
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39 | |
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40 | void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray) |
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41 | { |
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42 | if (m_btConvexTriangleCallback.m_manifoldPtr) |
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43 | { |
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44 | manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr); |
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45 | } |
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46 | } |
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47 | |
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48 | |
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49 | btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped): |
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50 | m_dispatcher(dispatcher), |
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51 | m_dispatchInfoPtr(0) |
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52 | { |
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53 | m_convexBody = isSwapped? body1:body0; |
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54 | m_triBody = isSwapped? body0:body1; |
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55 | |
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56 | // |
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57 | // create the manifold from the dispatcher 'manifold pool' |
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58 | // |
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59 | m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); |
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60 | |
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61 | clearCache(); |
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62 | } |
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63 | |
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64 | btConvexTriangleCallback::~btConvexTriangleCallback() |
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65 | { |
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66 | clearCache(); |
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67 | m_dispatcher->releaseManifold( m_manifoldPtr ); |
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68 | |
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69 | } |
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70 | |
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71 | |
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72 | void btConvexTriangleCallback::clearCache() |
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73 | { |
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74 | m_dispatcher->clearManifold(m_manifoldPtr); |
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75 | }; |
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76 | |
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77 | |
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78 | |
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79 | void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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80 | { |
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81 | |
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82 | //just for debugging purposes |
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83 | //printf("triangle %d",m_triangleCount++); |
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84 | |
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85 | |
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86 | //aabb filter is already applied! |
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87 | |
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88 | btCollisionAlgorithmConstructionInfo ci; |
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89 | ci.m_dispatcher1 = m_dispatcher; |
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90 | |
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91 | btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody); |
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92 | |
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93 | |
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94 | |
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95 | ///debug drawing of the overlapping triangles |
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96 | if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0) |
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97 | { |
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98 | btVector3 color(255,255,0); |
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99 | btTransform& tr = ob->getWorldTransform(); |
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100 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); |
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101 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); |
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102 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); |
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103 | |
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104 | //btVector3 center = triangle[0] + triangle[1]+triangle[2]; |
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105 | //center *= btScalar(0.333333); |
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106 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color); |
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107 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color); |
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108 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color); |
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109 | |
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110 | } |
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111 | |
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112 | |
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113 | //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject); |
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114 | |
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115 | if (m_convexBody->getCollisionShape()->isConvex()) |
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116 | { |
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117 | btTriangleShape tm(triangle[0],triangle[1],triangle[2]); |
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118 | tm.setMargin(m_collisionMarginTriangle); |
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119 | |
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120 | btCollisionShape* tmpShape = ob->getCollisionShape(); |
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121 | ob->internalSetTemporaryCollisionShape( &tm ); |
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122 | |
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123 | btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr); |
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124 | ///this should use the btDispatcher, so the actual registered algorithm is used |
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125 | // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); |
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126 | |
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127 | m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex); |
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128 | // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex); |
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129 | // cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); |
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130 | colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); |
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131 | colAlgo->~btCollisionAlgorithm(); |
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132 | ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); |
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133 | ob->internalSetTemporaryCollisionShape( tmpShape); |
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134 | } |
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135 | |
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136 | |
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137 | } |
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138 | |
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139 | |
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140 | |
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141 | void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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142 | { |
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143 | m_dispatchInfoPtr = &dispatchInfo; |
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144 | m_collisionMarginTriangle = collisionMarginTriangle; |
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145 | m_resultOut = resultOut; |
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146 | |
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147 | //recalc aabbs |
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148 | btTransform convexInTriangleSpace; |
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149 | convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform(); |
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150 | btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape()); |
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151 | //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape); |
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152 | convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax); |
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153 | btScalar extraMargin = collisionMarginTriangle; |
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154 | btVector3 extra(extraMargin,extraMargin,extraMargin); |
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155 | |
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156 | m_aabbMax += extra; |
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157 | m_aabbMin -= extra; |
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158 | |
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159 | } |
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160 | |
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161 | void btConvexConcaveCollisionAlgorithm::clearCache() |
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162 | { |
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163 | m_btConvexTriangleCallback.clearCache(); |
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164 | |
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165 | } |
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166 | |
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167 | void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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168 | { |
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169 | |
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170 | |
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171 | btCollisionObject* convexBody = m_isSwapped ? body1 : body0; |
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172 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; |
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173 | |
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174 | if (triBody->getCollisionShape()->isConcave()) |
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175 | { |
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176 | |
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177 | |
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178 | btCollisionObject* triOb = triBody; |
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179 | btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape()); |
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180 | |
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181 | if (convexBody->getCollisionShape()->isConvex()) |
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182 | { |
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183 | btScalar collisionMarginTriangle = concaveShape->getMargin(); |
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184 | |
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185 | resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr); |
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186 | m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut); |
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187 | |
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188 | //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here. |
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189 | //m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr); |
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190 | |
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191 | m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody); |
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192 | |
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193 | concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax()); |
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194 | |
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195 | resultOut->refreshContactPoints(); |
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196 | |
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197 | } |
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198 | |
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199 | } |
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200 | |
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201 | } |
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202 | |
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203 | |
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204 | btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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205 | { |
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206 | (void)resultOut; |
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207 | (void)dispatchInfo; |
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208 | btCollisionObject* convexbody = m_isSwapped ? body1 : body0; |
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209 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; |
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210 | |
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211 | |
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212 | //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) |
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213 | |
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214 | //only perform CCD above a certain threshold, this prevents blocking on the long run |
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215 | //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... |
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216 | btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); |
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217 | if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) |
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218 | { |
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219 | return btScalar(1.); |
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220 | } |
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221 | |
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222 | //const btVector3& from = convexbody->m_worldTransform.getOrigin(); |
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223 | //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); |
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224 | //todo: only do if the motion exceeds the 'radius' |
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225 | |
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226 | btTransform triInv = triBody->getWorldTransform().inverse(); |
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227 | btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); |
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228 | btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); |
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229 | |
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230 | struct LocalTriangleSphereCastCallback : public btTriangleCallback |
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231 | { |
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232 | btTransform m_ccdSphereFromTrans; |
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233 | btTransform m_ccdSphereToTrans; |
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234 | btTransform m_meshTransform; |
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235 | |
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236 | btScalar m_ccdSphereRadius; |
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237 | btScalar m_hitFraction; |
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238 | |
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239 | |
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240 | LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) |
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241 | :m_ccdSphereFromTrans(from), |
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242 | m_ccdSphereToTrans(to), |
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243 | m_ccdSphereRadius(ccdSphereRadius), |
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244 | m_hitFraction(hitFraction) |
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245 | { |
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246 | } |
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247 | |
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248 | |
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249 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) |
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250 | { |
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251 | (void)partId; |
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252 | (void)triangleIndex; |
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253 | //do a swept sphere for now |
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254 | btTransform ident; |
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255 | ident.setIdentity(); |
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256 | btConvexCast::CastResult castResult; |
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257 | castResult.m_fraction = m_hitFraction; |
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258 | btSphereShape pointShape(m_ccdSphereRadius); |
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259 | btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); |
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260 | btVoronoiSimplexSolver simplexSolver; |
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261 | btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); |
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262 | //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); |
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263 | //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); |
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264 | //local space? |
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265 | |
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266 | if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, |
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267 | ident,ident,castResult)) |
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268 | { |
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269 | if (m_hitFraction > castResult.m_fraction) |
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270 | m_hitFraction = castResult.m_fraction; |
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271 | } |
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272 | |
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273 | } |
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274 | |
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275 | }; |
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276 | |
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277 | |
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278 | |
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279 | |
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280 | |
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281 | if (triBody->getCollisionShape()->isConcave()) |
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282 | { |
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283 | btVector3 rayAabbMin = convexFromLocal.getOrigin(); |
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284 | rayAabbMin.setMin(convexToLocal.getOrigin()); |
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285 | btVector3 rayAabbMax = convexFromLocal.getOrigin(); |
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286 | rayAabbMax.setMax(convexToLocal.getOrigin()); |
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287 | btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); |
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288 | rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); |
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289 | rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); |
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290 | |
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291 | btScalar curHitFraction = btScalar(1.); //is this available? |
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292 | LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, |
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293 | convexbody->getCcdSweptSphereRadius(),curHitFraction); |
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294 | |
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295 | raycastCallback.m_hitFraction = convexbody->getHitFraction(); |
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296 | |
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297 | btCollisionObject* concavebody = triBody; |
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298 | |
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299 | btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); |
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300 | |
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301 | if (triangleMesh) |
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302 | { |
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303 | triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); |
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304 | } |
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305 | |
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306 | |
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307 | |
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308 | if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) |
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309 | { |
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310 | convexbody->setHitFraction( raycastCallback.m_hitFraction); |
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311 | return raycastCallback.m_hitFraction; |
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312 | } |
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313 | } |
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314 | |
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315 | return btScalar(1.); |
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316 | |
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317 | } |
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