1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btConvexConvexAlgorithm.h" |
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17 | |
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18 | //#include <stdio.h> |
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19 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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21 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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22 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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24 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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25 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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26 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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27 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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28 | |
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29 | #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" |
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30 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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31 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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32 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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33 | |
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34 | |
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35 | |
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36 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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37 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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38 | |
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39 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" |
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40 | |
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41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h" |
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42 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | |
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48 | |
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49 | |
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50 | |
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51 | |
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52 | btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) |
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53 | { |
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54 | m_simplexSolver = simplexSolver; |
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55 | m_pdSolver = pdSolver; |
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56 | } |
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57 | |
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58 | btConvexConvexAlgorithm::CreateFunc::~CreateFunc() |
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59 | { |
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60 | } |
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61 | |
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62 | btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) |
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63 | : btCollisionAlgorithm(ci), |
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64 | m_gjkPairDetector(0,0,simplexSolver,pdSolver), |
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65 | m_ownManifold (false), |
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66 | m_manifoldPtr(mf), |
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67 | m_lowLevelOfDetail(false) |
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68 | { |
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69 | (void)body0; |
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70 | (void)body1; |
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71 | |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | |
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77 | |
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78 | btConvexConvexAlgorithm::~btConvexConvexAlgorithm() |
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79 | { |
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80 | if (m_ownManifold) |
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81 | { |
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82 | if (m_manifoldPtr) |
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83 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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84 | } |
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85 | } |
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86 | |
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87 | void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel) |
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88 | { |
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89 | m_lowLevelOfDetail = useLowLevel; |
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90 | } |
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91 | |
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92 | |
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93 | |
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94 | |
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95 | |
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96 | // |
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97 | // Convex-Convex collision algorithm |
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98 | // |
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99 | void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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100 | { |
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101 | |
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102 | if (!m_manifoldPtr) |
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103 | { |
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104 | //swapped? |
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105 | m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); |
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106 | m_ownManifold = true; |
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107 | } |
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108 | resultOut->setPersistentManifold(m_manifoldPtr); |
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109 | |
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110 | #ifdef USE_BT_GJKEPA |
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111 | btConvexShape* shape0(static_cast<btConvexShape*>(body0->getCollisionShape())); |
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112 | btConvexShape* shape1(static_cast<btConvexShape*>(body1->getCollisionShape())); |
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113 | const btScalar radialmargin(0/*shape0->getMargin()+shape1->getMargin()*/); |
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114 | btGjkEpaSolver::sResults results; |
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115 | if(btGjkEpaSolver::Collide( shape0,body0->getWorldTransform(), |
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116 | shape1,body1->getWorldTransform(), |
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117 | radialmargin,results)) |
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118 | { |
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119 | dispatchInfo.m_debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0)); |
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120 | resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth); |
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121 | } |
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122 | #else |
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123 | |
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124 | btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape()); |
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125 | btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape()); |
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126 | |
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127 | btGjkPairDetector::ClosestPointInput input; |
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128 | |
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129 | //TODO: if (dispatchInfo.m_useContinuous) |
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130 | m_gjkPairDetector.setMinkowskiA(min0); |
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131 | m_gjkPairDetector.setMinkowskiB(min1); |
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132 | input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold(); |
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133 | input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared; |
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134 | input.m_stackAlloc = dispatchInfo.m_stackAllocator; |
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135 | |
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136 | // input.m_maximumDistanceSquared = btScalar(1e30); |
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137 | |
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138 | input.m_transformA = body0->getWorldTransform(); |
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139 | input.m_transformB = body1->getWorldTransform(); |
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140 | |
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141 | m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); |
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142 | #endif |
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143 | |
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144 | if (m_ownManifold) |
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145 | { |
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146 | resultOut->refreshContactPoints(); |
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147 | } |
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148 | |
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149 | } |
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150 | |
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151 | |
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152 | |
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153 | bool disableCcd = false; |
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154 | btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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155 | { |
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156 | (void)resultOut; |
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157 | (void)dispatchInfo; |
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158 | ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold |
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159 | |
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160 | ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold |
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161 | ///col0->m_worldTransform, |
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162 | btScalar resultFraction = btScalar(1.); |
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163 | |
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164 | |
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165 | btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2(); |
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166 | btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2(); |
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167 | |
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168 | if (squareMot0 < col0->getCcdSquareMotionThreshold() && |
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169 | squareMot1 < col1->getCcdSquareMotionThreshold()) |
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170 | return resultFraction; |
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171 | |
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172 | if (disableCcd) |
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173 | return btScalar(1.); |
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174 | |
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175 | |
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176 | //An adhoc way of testing the Continuous Collision Detection algorithms |
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177 | //One object is approximated as a sphere, to simplify things |
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178 | //Starting in penetration should report no time of impact |
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179 | //For proper CCD, better accuracy and handling of 'allowed' penetration should be added |
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180 | //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) |
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181 | |
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182 | |
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183 | /// Convex0 against sphere for Convex1 |
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184 | { |
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185 | btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape()); |
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186 | |
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187 | btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation |
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188 | btConvexCast::CastResult result; |
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189 | btVoronoiSimplexSolver voronoiSimplex; |
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190 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); |
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191 | ///Simplification, one object is simplified as a sphere |
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192 | btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex); |
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193 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); |
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194 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), |
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195 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) |
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196 | { |
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197 | |
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198 | //store result.m_fraction in both bodies |
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199 | |
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200 | if (col0->getHitFraction()> result.m_fraction) |
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201 | col0->setHitFraction( result.m_fraction ); |
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202 | |
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203 | if (col1->getHitFraction() > result.m_fraction) |
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204 | col1->setHitFraction( result.m_fraction); |
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205 | |
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206 | if (resultFraction > result.m_fraction) |
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207 | resultFraction = result.m_fraction; |
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208 | |
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209 | } |
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210 | |
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211 | |
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212 | |
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213 | |
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214 | } |
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215 | |
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216 | /// Sphere (for convex0) against Convex1 |
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217 | { |
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218 | btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape()); |
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219 | |
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220 | btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation |
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221 | btConvexCast::CastResult result; |
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222 | btVoronoiSimplexSolver voronoiSimplex; |
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223 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); |
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224 | ///Simplification, one object is simplified as a sphere |
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225 | btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex); |
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226 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); |
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227 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), |
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228 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) |
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229 | { |
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230 | |
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231 | //store result.m_fraction in both bodies |
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232 | |
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233 | if (col0->getHitFraction() > result.m_fraction) |
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234 | col0->setHitFraction( result.m_fraction); |
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235 | |
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236 | if (col1->getHitFraction() > result.m_fraction) |
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237 | col1->setHitFraction( result.m_fraction); |
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238 | |
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239 | if (resultFraction > result.m_fraction) |
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240 | resultFraction = result.m_fraction; |
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241 | |
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242 | } |
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243 | } |
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244 | |
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245 | return resultFraction; |
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246 | |
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247 | } |
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248 | |
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