1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef SIMULATION_ISLAND_MANAGER_H |
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17 | #define SIMULATION_ISLAND_MANAGER_H |
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18 | |
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19 | #include "BulletCollision/CollisionDispatch/btUnionFind.h" |
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20 | #include "btCollisionCreateFunc.h" |
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21 | #include "LinearMath/btAlignedObjectArray.h" |
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22 | |
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23 | |
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24 | class btCollisionObject; |
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25 | class btCollisionWorld; |
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26 | class btDispatcher; |
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27 | class btPersistentManifold; |
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28 | |
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29 | |
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30 | ///SimulationIslandManager creates and handles simulation islands, using btUnionFind |
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31 | class btSimulationIslandManager |
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32 | { |
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33 | btUnionFind m_unionFind; |
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34 | |
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35 | btAlignedObjectArray<btPersistentManifold*> m_islandmanifold; |
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36 | btAlignedObjectArray<btCollisionObject* > m_islandBodies; |
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37 | |
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38 | |
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39 | public: |
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40 | btSimulationIslandManager(); |
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41 | virtual ~btSimulationIslandManager(); |
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42 | |
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43 | |
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44 | void initUnionFind(int n); |
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45 | |
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46 | |
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47 | btUnionFind& getUnionFind() { return m_unionFind;} |
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48 | |
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49 | virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher); |
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50 | virtual void storeIslandActivationState(btCollisionWorld* world); |
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51 | |
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52 | |
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53 | void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); |
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54 | |
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55 | |
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56 | |
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57 | struct IslandCallback |
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58 | { |
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59 | virtual ~IslandCallback() {}; |
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60 | |
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61 | virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; |
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62 | }; |
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63 | |
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64 | void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback); |
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65 | |
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66 | void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects); |
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67 | |
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68 | }; |
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69 | |
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70 | #endif //SIMULATION_ISLAND_MANAGER_H |
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71 | |
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