1 | /* |
---|
2 | Bullet Continuous Collision Detection and Physics Library |
---|
3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
4 | |
---|
5 | This software is provided 'as-is', without any express or implied warranty. |
---|
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
7 | Permission is granted to anyone to use this software for any purpose, |
---|
8 | including commercial applications, and to alter it and redistribute it freely, |
---|
9 | subject to the following restrictions: |
---|
10 | |
---|
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
13 | 3. This notice may not be removed or altered from any source distribution. |
---|
14 | */ |
---|
15 | |
---|
16 | #include "btSphereBoxCollisionAlgorithm.h" |
---|
17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
---|
18 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
---|
19 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
---|
20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
---|
21 | //#include <stdio.h> |
---|
22 | |
---|
23 | btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) |
---|
24 | : btCollisionAlgorithm(ci), |
---|
25 | m_ownManifold(false), |
---|
26 | m_manifoldPtr(mf), |
---|
27 | m_isSwapped(isSwapped) |
---|
28 | { |
---|
29 | btCollisionObject* sphereObj = m_isSwapped? col1 : col0; |
---|
30 | btCollisionObject* boxObj = m_isSwapped? col0 : col1; |
---|
31 | |
---|
32 | if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj)) |
---|
33 | { |
---|
34 | m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj); |
---|
35 | m_ownManifold = true; |
---|
36 | } |
---|
37 | } |
---|
38 | |
---|
39 | |
---|
40 | btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() |
---|
41 | { |
---|
42 | if (m_ownManifold) |
---|
43 | { |
---|
44 | if (m_manifoldPtr) |
---|
45 | m_dispatcher->releaseManifold(m_manifoldPtr); |
---|
46 | } |
---|
47 | } |
---|
48 | |
---|
49 | |
---|
50 | |
---|
51 | void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
---|
52 | { |
---|
53 | (void)dispatchInfo; |
---|
54 | (void)resultOut; |
---|
55 | if (!m_manifoldPtr) |
---|
56 | return; |
---|
57 | |
---|
58 | btCollisionObject* sphereObj = m_isSwapped? body1 : body0; |
---|
59 | btCollisionObject* boxObj = m_isSwapped? body0 : body1; |
---|
60 | |
---|
61 | |
---|
62 | btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape(); |
---|
63 | |
---|
64 | btVector3 normalOnSurfaceB; |
---|
65 | btVector3 pOnBox,pOnSphere; |
---|
66 | btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin(); |
---|
67 | btScalar radius = sphere0->getRadius(); |
---|
68 | |
---|
69 | btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius); |
---|
70 | |
---|
71 | resultOut->setPersistentManifold(m_manifoldPtr); |
---|
72 | |
---|
73 | if (dist < SIMD_EPSILON) |
---|
74 | { |
---|
75 | btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize(); |
---|
76 | |
---|
77 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
---|
78 | |
---|
79 | resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist); |
---|
80 | |
---|
81 | } |
---|
82 | |
---|
83 | if (m_ownManifold) |
---|
84 | { |
---|
85 | if (m_manifoldPtr->getNumContacts()) |
---|
86 | { |
---|
87 | resultOut->refreshContactPoints(); |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | } |
---|
92 | |
---|
93 | btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
---|
94 | { |
---|
95 | (void)resultOut; |
---|
96 | (void)dispatchInfo; |
---|
97 | (void)col0; |
---|
98 | (void)col1; |
---|
99 | |
---|
100 | //not yet |
---|
101 | return btScalar(1.); |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius ) |
---|
106 | { |
---|
107 | |
---|
108 | btScalar margins; |
---|
109 | btVector3 bounds[2]; |
---|
110 | btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape(); |
---|
111 | |
---|
112 | bounds[0] = -boxShape->getHalfExtentsWithoutMargin(); |
---|
113 | bounds[1] = boxShape->getHalfExtentsWithoutMargin(); |
---|
114 | |
---|
115 | margins = boxShape->getMargin();//also add sphereShape margin? |
---|
116 | |
---|
117 | const btTransform& m44T = boxObj->getWorldTransform(); |
---|
118 | |
---|
119 | btVector3 boundsVec[2]; |
---|
120 | btScalar fPenetration; |
---|
121 | |
---|
122 | boundsVec[0] = bounds[0]; |
---|
123 | boundsVec[1] = bounds[1]; |
---|
124 | |
---|
125 | btVector3 marginsVec( margins, margins, margins ); |
---|
126 | |
---|
127 | // add margins |
---|
128 | bounds[0] += marginsVec; |
---|
129 | bounds[1] -= marginsVec; |
---|
130 | |
---|
131 | ///////////////////////////////////////////////// |
---|
132 | |
---|
133 | btVector3 tmp, prel, n[6], normal, v3P; |
---|
134 | btScalar fSep = btScalar(10000000.0), fSepThis; |
---|
135 | |
---|
136 | n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) ); |
---|
137 | n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) ); |
---|
138 | n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) ); |
---|
139 | n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) ); |
---|
140 | n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) ); |
---|
141 | n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) ); |
---|
142 | |
---|
143 | // convert point in local space |
---|
144 | prel = m44T.invXform( sphereCenter); |
---|
145 | |
---|
146 | bool bFound = false; |
---|
147 | |
---|
148 | v3P = prel; |
---|
149 | |
---|
150 | for (int i=0;i<6;i++) |
---|
151 | { |
---|
152 | int j = i<3? 0:1; |
---|
153 | if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) ) |
---|
154 | { |
---|
155 | v3P = v3P - n[i]*fSepThis; |
---|
156 | bFound = true; |
---|
157 | } |
---|
158 | } |
---|
159 | |
---|
160 | // |
---|
161 | |
---|
162 | if ( bFound ) |
---|
163 | { |
---|
164 | bounds[0] = boundsVec[0]; |
---|
165 | bounds[1] = boundsVec[1]; |
---|
166 | |
---|
167 | normal = (prel - v3P).normalize(); |
---|
168 | pointOnBox = v3P + normal*margins; |
---|
169 | v3PointOnSphere = prel - normal*fRadius; |
---|
170 | |
---|
171 | if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) ) |
---|
172 | { |
---|
173 | return btScalar(1.0); |
---|
174 | } |
---|
175 | |
---|
176 | // transform back in world space |
---|
177 | tmp = m44T( pointOnBox); |
---|
178 | pointOnBox = tmp; |
---|
179 | tmp = m44T( v3PointOnSphere); |
---|
180 | v3PointOnSphere = tmp; |
---|
181 | btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2(); |
---|
182 | |
---|
183 | //if this fails, fallback into deeper penetration case, below |
---|
184 | if (fSeps2 > SIMD_EPSILON) |
---|
185 | { |
---|
186 | fSep = - btSqrt(fSeps2); |
---|
187 | normal = (pointOnBox-v3PointOnSphere); |
---|
188 | normal *= btScalar(1.)/fSep; |
---|
189 | } |
---|
190 | |
---|
191 | return fSep; |
---|
192 | } |
---|
193 | |
---|
194 | ////////////////////////////////////////////////// |
---|
195 | // Deep penetration case |
---|
196 | |
---|
197 | fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] ); |
---|
198 | |
---|
199 | bounds[0] = boundsVec[0]; |
---|
200 | bounds[1] = boundsVec[1]; |
---|
201 | |
---|
202 | if ( fPenetration <= btScalar(0.0) ) |
---|
203 | return (fPenetration-margins); |
---|
204 | else |
---|
205 | return btScalar(1.0); |
---|
206 | } |
---|
207 | |
---|
208 | btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax) |
---|
209 | { |
---|
210 | |
---|
211 | btVector3 bounds[2]; |
---|
212 | |
---|
213 | bounds[0] = aabbMin; |
---|
214 | bounds[1] = aabbMax; |
---|
215 | |
---|
216 | btVector3 p0, tmp, prel, n[6], normal; |
---|
217 | btScalar fSep = btScalar(-10000000.0), fSepThis; |
---|
218 | |
---|
219 | // set p0 and normal to a default value to shup up GCC |
---|
220 | p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); |
---|
221 | normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); |
---|
222 | |
---|
223 | n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) ); |
---|
224 | n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) ); |
---|
225 | n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) ); |
---|
226 | n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) ); |
---|
227 | n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) ); |
---|
228 | n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) ); |
---|
229 | |
---|
230 | const btTransform& m44T = boxObj->getWorldTransform(); |
---|
231 | |
---|
232 | // convert point in local space |
---|
233 | prel = m44T.invXform( sphereCenter); |
---|
234 | |
---|
235 | /////////// |
---|
236 | |
---|
237 | for (int i=0;i<6;i++) |
---|
238 | { |
---|
239 | int j = i<3 ? 0:1; |
---|
240 | if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0); |
---|
241 | if ( fSepThis > fSep ) |
---|
242 | { |
---|
243 | p0 = bounds[j]; normal = (btVector3&)n[i]; |
---|
244 | fSep = fSepThis; |
---|
245 | } |
---|
246 | } |
---|
247 | |
---|
248 | pointOnBox = prel - normal*(normal.dot((prel-p0))); |
---|
249 | v3PointOnSphere = pointOnBox + normal*fSep; |
---|
250 | |
---|
251 | // transform back in world space |
---|
252 | tmp = m44T( pointOnBox); |
---|
253 | pointOnBox = tmp; |
---|
254 | tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp; |
---|
255 | normal = (pointOnBox-v3PointOnSphere).normalize(); |
---|
256 | |
---|
257 | return fSep; |
---|
258 | |
---|
259 | } |
---|
260 | |
---|