[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "btSphereTriangleCollisionAlgorithm.h" |
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| 18 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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| 20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 21 | #include "SphereTriangleDetector.h" |
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| 22 | |
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| 23 | |
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| 24 | btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped) |
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| 25 | : btCollisionAlgorithm(ci), |
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| 26 | m_ownManifold(false), |
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| 27 | m_manifoldPtr(mf), |
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| 28 | m_swapped(swapped) |
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| 29 | { |
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| 30 | if (!m_manifoldPtr) |
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| 31 | { |
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| 32 | m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1); |
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| 33 | m_ownManifold = true; |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() |
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| 38 | { |
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| 39 | if (m_ownManifold) |
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| 40 | { |
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| 41 | if (m_manifoldPtr) |
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| 42 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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| 43 | } |
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| 44 | } |
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| 45 | |
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| 46 | void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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| 47 | { |
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| 48 | if (!m_manifoldPtr) |
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| 49 | return; |
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| 50 | |
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| 51 | btCollisionObject* sphereObj = m_swapped? col1 : col0; |
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| 52 | btCollisionObject* triObj = m_swapped? col0 : col1; |
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| 53 | |
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| 54 | btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape(); |
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| 55 | btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape(); |
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| 56 | |
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| 57 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
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| 58 | resultOut->setPersistentManifold(m_manifoldPtr); |
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| 59 | SphereTriangleDetector detector(sphere,triangle); |
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| 60 | |
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| 61 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; |
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| 62 | input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds |
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| 63 | input.m_transformA = sphereObj->getWorldTransform(); |
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| 64 | input.m_transformB = triObj->getWorldTransform(); |
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| 65 | |
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| 66 | bool swapResults = m_swapped; |
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| 67 | |
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| 68 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); |
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| 69 | |
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| 70 | if (m_ownManifold) |
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| 71 | resultOut->refreshContactPoints(); |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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| 76 | { |
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| 77 | (void)resultOut; |
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| 78 | (void)dispatchInfo; |
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| 79 | (void)col0; |
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| 80 | (void)col1; |
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| 81 | |
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| 82 | //not yet |
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| 83 | return btScalar(1.); |
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| 84 | } |
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