1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btSphereTriangleCollisionAlgorithm.h" |
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18 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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19 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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21 | #include "SphereTriangleDetector.h" |
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22 | |
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23 | |
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24 | btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped) |
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25 | : btCollisionAlgorithm(ci), |
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26 | m_ownManifold(false), |
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27 | m_manifoldPtr(mf), |
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28 | m_swapped(swapped) |
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29 | { |
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30 | if (!m_manifoldPtr) |
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31 | { |
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32 | m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1); |
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33 | m_ownManifold = true; |
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34 | } |
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35 | } |
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36 | |
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37 | btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() |
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38 | { |
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39 | if (m_ownManifold) |
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40 | { |
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41 | if (m_manifoldPtr) |
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42 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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43 | } |
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44 | } |
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45 | |
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46 | void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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47 | { |
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48 | if (!m_manifoldPtr) |
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49 | return; |
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50 | |
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51 | btCollisionObject* sphereObj = m_swapped? col1 : col0; |
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52 | btCollisionObject* triObj = m_swapped? col0 : col1; |
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53 | |
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54 | btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape(); |
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55 | btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape(); |
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56 | |
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57 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
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58 | resultOut->setPersistentManifold(m_manifoldPtr); |
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59 | SphereTriangleDetector detector(sphere,triangle); |
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60 | |
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61 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; |
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62 | input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds |
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63 | input.m_transformA = sphereObj->getWorldTransform(); |
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64 | input.m_transformB = triObj->getWorldTransform(); |
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65 | |
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66 | bool swapResults = m_swapped; |
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67 | |
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68 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); |
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69 | |
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70 | if (m_ownManifold) |
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71 | resultOut->refreshContactPoints(); |
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72 | |
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73 | } |
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74 | |
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75 | btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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76 | { |
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77 | (void)resultOut; |
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78 | (void)dispatchInfo; |
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79 | (void)col0; |
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80 | (void)col1; |
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81 | |
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82 | //not yet |
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83 | return btScalar(1.); |
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84 | } |
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