1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | //#define DISABLE_BVH |
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17 | |
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18 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
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19 | #include "BulletCollision/CollisionShapes/btOptimizedBvh.h" |
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20 | |
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21 | ///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
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22 | ///Uses an interface to access the triangles to allow for sharing graphics/physics triangles. |
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23 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh) |
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24 | :btTriangleMeshShape(meshInterface), |
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25 | m_bvh(0), |
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26 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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27 | m_ownsBvh(false) |
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28 | { |
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29 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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30 | //construct bvh from meshInterface |
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31 | #ifndef DISABLE_BVH |
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32 | |
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33 | btVector3 bvhAabbMin,bvhAabbMax; |
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34 | if(meshInterface->hasPremadeAabb()) |
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35 | { |
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36 | meshInterface->getPremadeAabb(&bvhAabbMin, &bvhAabbMax); |
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37 | } |
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38 | else |
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39 | { |
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40 | meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax); |
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41 | } |
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42 | |
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43 | if (buildBvh) |
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44 | { |
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45 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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46 | m_bvh = new (mem) btOptimizedBvh(); |
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47 | m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); |
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48 | m_ownsBvh = true; |
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49 | } |
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50 | |
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51 | #endif //DISABLE_BVH |
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52 | |
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53 | } |
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54 | |
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55 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh) |
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56 | :btTriangleMeshShape(meshInterface), |
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57 | m_bvh(0), |
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58 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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59 | m_ownsBvh(false) |
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60 | { |
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61 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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62 | //construct bvh from meshInterface |
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63 | #ifndef DISABLE_BVH |
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64 | |
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65 | if (buildBvh) |
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66 | { |
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67 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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68 | m_bvh = new (mem) btOptimizedBvh(); |
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69 | |
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70 | m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); |
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71 | m_ownsBvh = true; |
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72 | } |
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73 | |
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74 | #endif //DISABLE_BVH |
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75 | |
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76 | } |
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77 | |
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78 | void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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79 | { |
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80 | m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax ); |
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81 | |
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82 | m_localAabbMin.setMin(aabbMin); |
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83 | m_localAabbMax.setMax(aabbMax); |
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84 | } |
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85 | |
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86 | |
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87 | void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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88 | { |
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89 | m_bvh->refit( m_meshInterface, aabbMin,aabbMax ); |
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90 | |
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91 | recalcLocalAabb(); |
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92 | } |
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93 | |
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94 | btBvhTriangleMeshShape::~btBvhTriangleMeshShape() |
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95 | { |
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96 | if (m_ownsBvh) |
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97 | { |
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98 | m_bvh->~btOptimizedBvh(); |
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99 | btAlignedFree(m_bvh); |
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100 | } |
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101 | } |
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102 | |
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103 | void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) |
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104 | { |
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105 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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106 | { |
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107 | btStridingMeshInterface* m_meshInterface; |
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108 | btTriangleCallback* m_callback; |
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109 | |
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110 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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111 | :m_meshInterface(meshInterface), |
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112 | m_callback(callback) |
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113 | { |
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114 | } |
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115 | |
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116 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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117 | { |
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118 | btVector3 m_triangle[3]; |
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119 | const unsigned char *vertexbase; |
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120 | int numverts; |
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121 | PHY_ScalarType type; |
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122 | int stride; |
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123 | const unsigned char *indexbase; |
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124 | int indexstride; |
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125 | int numfaces; |
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126 | PHY_ScalarType indicestype; |
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127 | |
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128 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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129 | &vertexbase, |
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130 | numverts, |
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131 | type, |
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132 | stride, |
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133 | &indexbase, |
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134 | indexstride, |
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135 | numfaces, |
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136 | indicestype, |
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137 | nodeSubPart); |
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138 | |
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139 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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140 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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141 | |
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142 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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143 | for (int j=2;j>=0;j--) |
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144 | { |
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145 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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146 | |
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147 | btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); |
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148 | |
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149 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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150 | } |
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151 | |
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152 | /* Perform ray vs. triangle collision here */ |
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153 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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154 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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155 | } |
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156 | }; |
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157 | |
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158 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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159 | |
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160 | m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); |
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161 | } |
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162 | |
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163 | void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) |
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164 | { |
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165 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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166 | { |
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167 | btStridingMeshInterface* m_meshInterface; |
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168 | btTriangleCallback* m_callback; |
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169 | |
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170 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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171 | :m_meshInterface(meshInterface), |
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172 | m_callback(callback) |
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173 | { |
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174 | } |
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175 | |
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176 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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177 | { |
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178 | btVector3 m_triangle[3]; |
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179 | const unsigned char *vertexbase; |
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180 | int numverts; |
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181 | PHY_ScalarType type; |
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182 | int stride; |
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183 | const unsigned char *indexbase; |
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184 | int indexstride; |
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185 | int numfaces; |
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186 | PHY_ScalarType indicestype; |
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187 | |
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188 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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189 | &vertexbase, |
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190 | numverts, |
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191 | type, |
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192 | stride, |
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193 | &indexbase, |
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194 | indexstride, |
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195 | numfaces, |
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196 | indicestype, |
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197 | nodeSubPart); |
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198 | |
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199 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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200 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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201 | |
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202 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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203 | for (int j=2;j>=0;j--) |
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204 | { |
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205 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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206 | |
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207 | btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); |
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208 | |
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209 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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210 | } |
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211 | |
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212 | /* Perform ray vs. triangle collision here */ |
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213 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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214 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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215 | } |
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216 | }; |
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217 | |
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218 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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219 | |
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220 | m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); |
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221 | } |
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222 | |
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223 | //perform bvh tree traversal and report overlapping triangles to 'callback' |
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224 | void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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225 | { |
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226 | |
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227 | #ifdef DISABLE_BVH |
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228 | //brute force traverse all triangles |
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229 | btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax); |
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230 | #else |
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231 | |
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232 | //first get all the nodes |
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233 | |
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234 | |
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235 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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236 | { |
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237 | btStridingMeshInterface* m_meshInterface; |
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238 | btTriangleCallback* m_callback; |
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239 | btVector3 m_triangle[3]; |
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240 | |
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241 | |
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242 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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243 | :m_meshInterface(meshInterface), |
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244 | m_callback(callback) |
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245 | { |
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246 | } |
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247 | |
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248 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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249 | { |
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250 | const unsigned char *vertexbase; |
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251 | int numverts; |
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252 | PHY_ScalarType type; |
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253 | int stride; |
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254 | const unsigned char *indexbase; |
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255 | int indexstride; |
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256 | int numfaces; |
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257 | PHY_ScalarType indicestype; |
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258 | |
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259 | |
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260 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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261 | &vertexbase, |
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262 | numverts, |
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263 | type, |
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264 | stride, |
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265 | &indexbase, |
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266 | indexstride, |
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267 | numfaces, |
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268 | indicestype, |
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269 | nodeSubPart); |
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270 | |
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271 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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272 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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273 | |
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274 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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275 | for (int j=2;j>=0;j--) |
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276 | { |
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277 | |
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278 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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279 | |
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280 | |
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281 | #ifdef DEBUG_TRIANGLE_MESH |
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282 | printf("%d ,",graphicsindex); |
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283 | #endif //DEBUG_TRIANGLE_MESH |
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284 | btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); |
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285 | |
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286 | m_triangle[j] = btVector3( |
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287 | graphicsbase[0]*meshScaling.getX(), |
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288 | graphicsbase[1]*meshScaling.getY(), |
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289 | graphicsbase[2]*meshScaling.getZ()); |
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290 | #ifdef DEBUG_TRIANGLE_MESH |
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291 | printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z()); |
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292 | #endif //DEBUG_TRIANGLE_MESH |
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293 | } |
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294 | |
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295 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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296 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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297 | } |
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298 | |
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299 | }; |
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300 | |
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301 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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302 | |
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303 | m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); |
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304 | |
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305 | |
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306 | #endif//DISABLE_BVH |
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307 | |
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308 | |
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309 | } |
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310 | |
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311 | void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) |
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312 | { |
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313 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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314 | { |
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315 | btTriangleMeshShape::setLocalScaling(scaling); |
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316 | if (m_ownsBvh) |
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317 | { |
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318 | m_bvh->~btOptimizedBvh(); |
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319 | btAlignedFree(m_bvh); |
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320 | } |
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321 | ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work |
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322 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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323 | m_bvh = new(mem) btOptimizedBvh(); |
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324 | //rebuild the bvh... |
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325 | m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); |
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326 | m_ownsBvh = true; |
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327 | } |
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328 | } |
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329 | |
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330 | void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling) |
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331 | { |
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332 | btAssert(!m_bvh); |
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333 | btAssert(!m_ownsBvh); |
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334 | |
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335 | m_bvh = bvh; |
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336 | m_ownsBvh = false; |
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337 | // update the scaling without rebuilding the bvh |
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338 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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339 | { |
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340 | btTriangleMeshShape::setLocalScaling(scaling); |
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341 | } |
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342 | } |
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343 | |
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344 | |
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