1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_CAPSULE_SHAPE_H |
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17 | #define BT_CAPSULE_SHAPE_H |
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18 | |
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19 | #include "btConvexInternalShape.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types |
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21 | |
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22 | |
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23 | ///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis. |
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24 | ///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. |
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25 | ///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres. |
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26 | class btCapsuleShape : public btConvexInternalShape |
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27 | { |
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28 | protected: |
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29 | int m_upAxis; |
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30 | |
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31 | protected: |
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32 | ///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses. |
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33 | btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;}; |
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34 | |
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35 | public: |
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36 | btCapsuleShape(btScalar radius,btScalar height); |
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37 | |
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38 | ///CollisionShape Interface |
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39 | virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
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40 | |
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41 | /// btConvexShape Interface |
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42 | virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; |
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43 | |
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44 | virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; |
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45 | |
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46 | virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const |
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47 | { |
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48 | btVector3 halfExtents(getRadius(),getRadius(),getRadius()); |
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49 | halfExtents[m_upAxis] = getRadius() + getHalfHeight(); |
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50 | halfExtents += btVector3(getMargin(),getMargin(),getMargin()); |
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51 | btMatrix3x3 abs_b = t.getBasis().absolute(); |
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52 | btPoint3 center = t.getOrigin(); |
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53 | btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents)); |
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54 | |
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55 | aabbMin = center - extent; |
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56 | aabbMax = center + extent; |
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57 | } |
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58 | |
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59 | virtual const char* getName()const |
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60 | { |
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61 | return "CapsuleShape"; |
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62 | } |
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63 | |
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64 | int getUpAxis() const |
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65 | { |
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66 | return m_upAxis; |
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67 | } |
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68 | |
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69 | btScalar getRadius() const |
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70 | { |
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71 | int radiusAxis = (m_upAxis+2)%3; |
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72 | return m_implicitShapeDimensions[radiusAxis]; |
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73 | } |
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74 | |
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75 | btScalar getHalfHeight() const |
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76 | { |
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77 | return m_implicitShapeDimensions[m_upAxis]; |
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78 | } |
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79 | |
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80 | }; |
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81 | |
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82 | ///btCapsuleShapeX represents a capsule around the Z axis |
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83 | ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. |
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84 | class btCapsuleShapeX : public btCapsuleShape |
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85 | { |
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86 | public: |
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87 | |
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88 | btCapsuleShapeX(btScalar radius,btScalar height); |
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89 | |
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90 | //debugging |
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91 | virtual const char* getName()const |
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92 | { |
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93 | return "CapsuleX"; |
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94 | } |
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95 | |
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96 | |
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97 | |
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98 | }; |
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99 | |
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100 | ///btCapsuleShapeZ represents a capsule around the Z axis |
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101 | ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. |
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102 | class btCapsuleShapeZ : public btCapsuleShape |
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103 | { |
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104 | public: |
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105 | btCapsuleShapeZ(btScalar radius,btScalar height); |
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106 | |
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107 | //debugging |
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108 | virtual const char* getName()const |
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109 | { |
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110 | return "CapsuleZ"; |
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111 | } |
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112 | |
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113 | |
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114 | }; |
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115 | |
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116 | |
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117 | |
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118 | #endif //BT_CAPSULE_SHAPE_H |
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