[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef CONVEX_HULL_SHAPE_H |
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| 17 | #define CONVEX_HULL_SHAPE_H |
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| 18 | |
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| 19 | #include "btPolyhedralConvexShape.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types |
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| 21 | #include "LinearMath/btAlignedObjectArray.h" |
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| 22 | |
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| 23 | ///The btConvexHullShape implements an implicit convex hull of an array of vertices. |
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| 24 | ///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex. |
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| 25 | ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape |
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| 26 | { |
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| 27 | btAlignedObjectArray<btPoint3> m_points; |
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| 28 | |
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| 29 | public: |
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| 30 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 31 | |
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| 32 | |
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| 33 | ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory. |
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| 34 | ///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint. |
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| 35 | ///btConvexHullShape make an internal copy of the points. |
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| 36 | btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3)); |
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| 37 | |
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| 38 | void addPoint(const btPoint3& point); |
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| 39 | |
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| 40 | btPoint3* getPoints() |
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| 41 | { |
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| 42 | return &m_points[0]; |
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| 43 | } |
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| 44 | |
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| 45 | const btPoint3* getPoints() const |
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| 46 | { |
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| 47 | return &m_points[0]; |
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| 48 | } |
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| 49 | |
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| 50 | int getNumPoints() const |
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| 51 | { |
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| 52 | return m_points.size(); |
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| 53 | } |
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| 54 | |
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| 55 | virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; |
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| 56 | virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; |
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| 57 | virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | //debugging |
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| 62 | virtual const char* getName()const {return "Convex";} |
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| 63 | |
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| 64 | |
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| 65 | virtual int getNumVertices() const; |
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| 66 | virtual int getNumEdges() const; |
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| 67 | virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const; |
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| 68 | virtual void getVertex(int i,btPoint3& vtx) const; |
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| 69 | virtual int getNumPlanes() const; |
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| 70 | virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const; |
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| 71 | virtual bool isInside(const btPoint3& pt,btScalar tolerance) const; |
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| 72 | |
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| 73 | ///in case we receive negative scaling |
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| 74 | virtual void setLocalScaling(const btVector3& scaling); |
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| 75 | |
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| 76 | }; |
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| 77 | |
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| 78 | |
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| 79 | #endif //CONVEX_HULL_SHAPE_H |
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| 80 | |
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