1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef CONVEX_HULL_SHAPE_H |
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17 | #define CONVEX_HULL_SHAPE_H |
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18 | |
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19 | #include "btPolyhedralConvexShape.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types |
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21 | #include "LinearMath/btAlignedObjectArray.h" |
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22 | |
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23 | ///The btConvexHullShape implements an implicit convex hull of an array of vertices. |
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24 | ///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex. |
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25 | ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape |
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26 | { |
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27 | btAlignedObjectArray<btPoint3> m_points; |
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28 | |
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29 | public: |
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30 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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31 | |
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32 | |
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33 | ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory. |
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34 | ///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint. |
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35 | ///btConvexHullShape make an internal copy of the points. |
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36 | btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3)); |
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37 | |
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38 | void addPoint(const btPoint3& point); |
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39 | |
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40 | btPoint3* getPoints() |
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41 | { |
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42 | return &m_points[0]; |
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43 | } |
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44 | |
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45 | const btPoint3* getPoints() const |
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46 | { |
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47 | return &m_points[0]; |
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48 | } |
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49 | |
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50 | int getNumPoints() const |
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51 | { |
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52 | return m_points.size(); |
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53 | } |
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54 | |
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55 | virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; |
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56 | virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; |
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57 | virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; |
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58 | |
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59 | |
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60 | |
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61 | //debugging |
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62 | virtual const char* getName()const {return "Convex";} |
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63 | |
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64 | |
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65 | virtual int getNumVertices() const; |
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66 | virtual int getNumEdges() const; |
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67 | virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const; |
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68 | virtual void getVertex(int i,btPoint3& vtx) const; |
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69 | virtual int getNumPlanes() const; |
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70 | virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const; |
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71 | virtual bool isInside(const btPoint3& pt,btScalar tolerance) const; |
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72 | |
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73 | ///in case we receive negative scaling |
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74 | virtual void setLocalScaling(const btVector3& scaling); |
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75 | |
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76 | }; |
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77 | |
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78 | |
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79 | #endif //CONVEX_HULL_SHAPE_H |
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80 | |
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