[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef HEIGHTFIELD_TERRAIN_SHAPE_H |
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| 17 | #define HEIGHTFIELD_TERRAIN_SHAPE_H |
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| 18 | |
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| 19 | #include "btConcaveShape.h" |
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| 20 | |
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| 21 | ///The btHeightfieldTerrainShape simulates a 2D heightfield terrain collision shape. You can also use the more general btBvhTriangleMeshShape instead. |
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| 22 | ///An example implementation of btHeightfieldTerrainShape is provided in Demos/VehicleDemo/VehicleDemo.cpp |
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| 23 | class btHeightfieldTerrainShape : public btConcaveShape |
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| 24 | { |
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| 25 | protected: |
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| 26 | btVector3 m_localAabbMin; |
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| 27 | btVector3 m_localAabbMax; |
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| 28 | |
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| 29 | ///terrain data |
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| 30 | int m_heightStickWidth; |
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| 31 | int m_heightStickLength; |
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| 32 | btScalar m_maxHeight; |
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| 33 | btScalar m_width; |
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| 34 | btScalar m_length; |
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| 35 | union |
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| 36 | { |
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| 37 | unsigned char* m_heightfieldDataUnsignedChar; |
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| 38 | btScalar* m_heightfieldDataFloat; |
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| 39 | void* m_heightfieldDataUnknown; |
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| 40 | }; |
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| 41 | |
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| 42 | bool m_useFloatData; |
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| 43 | bool m_flipQuadEdges; |
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| 44 | bool m_useDiamondSubdivision; |
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| 45 | |
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| 46 | int m_upAxis; |
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| 47 | |
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| 48 | btVector3 m_localScaling; |
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| 49 | |
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| 50 | virtual btScalar getHeightFieldValue(int x,int y) const; |
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| 51 | void quantizeWithClamp(int* out, const btVector3& point,int isMax) const; |
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| 52 | void getVertex(int x,int y,btVector3& vertex) const; |
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| 53 | |
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| 54 | inline bool testQuantizedAabbAgainstQuantizedAabb(int* aabbMin1, int* aabbMax1,const int* aabbMin2,const int* aabbMax2) const |
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| 55 | { |
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| 56 | bool overlap = true; |
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| 57 | overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; |
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| 58 | overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; |
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| 59 | overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; |
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| 60 | return overlap; |
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| 61 | } |
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| 62 | |
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| 63 | public: |
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| 64 | btHeightfieldTerrainShape(int heightStickWidth,int heightStickHeight,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges); |
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| 65 | |
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| 66 | virtual ~btHeightfieldTerrainShape(); |
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| 67 | |
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| 68 | |
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| 69 | void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;} |
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| 70 | |
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| 71 | |
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| 72 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; |
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| 73 | |
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| 74 | virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
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| 75 | |
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| 76 | virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
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| 77 | |
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| 78 | virtual void setLocalScaling(const btVector3& scaling); |
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| 79 | |
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| 80 | virtual const btVector3& getLocalScaling() const; |
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| 81 | |
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| 82 | //debugging |
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| 83 | virtual const char* getName()const {return "HEIGHTFIELD";} |
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| 84 | |
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| 85 | }; |
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| 86 | |
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| 87 | #endif //HEIGHTFIELD_TERRAIN_SHAPE_H |
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