[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | #ifndef STRIDING_MESHINTERFACE_H |
---|
| 17 | #define STRIDING_MESHINTERFACE_H |
---|
| 18 | |
---|
| 19 | #include "LinearMath/btVector3.h" |
---|
| 20 | #include "btTriangleCallback.h" |
---|
| 21 | |
---|
| 22 | /// PHY_ScalarType enumerates possible scalar types. |
---|
| 23 | /// See the btStridingMeshInterface for its use |
---|
| 24 | typedef enum PHY_ScalarType { |
---|
| 25 | PHY_FLOAT, |
---|
| 26 | PHY_DOUBLE, |
---|
| 27 | PHY_INTEGER, |
---|
| 28 | PHY_SHORT, |
---|
| 29 | PHY_FIXEDPOINT88 |
---|
| 30 | } PHY_ScalarType; |
---|
| 31 | |
---|
| 32 | /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. |
---|
| 33 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. |
---|
| 34 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. |
---|
| 35 | class btStridingMeshInterface |
---|
| 36 | { |
---|
| 37 | protected: |
---|
| 38 | |
---|
| 39 | btVector3 m_scaling; |
---|
| 40 | |
---|
| 41 | public: |
---|
| 42 | btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) |
---|
| 43 | { |
---|
| 44 | |
---|
| 45 | } |
---|
| 46 | |
---|
| 47 | virtual ~btStridingMeshInterface(); |
---|
| 48 | |
---|
| 49 | |
---|
| 50 | |
---|
| 51 | virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
---|
| 52 | |
---|
| 53 | ///brute force method to calculate aabb |
---|
| 54 | void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); |
---|
| 55 | |
---|
| 56 | /// get read and write access to a subpart of a triangle mesh |
---|
| 57 | /// this subpart has a continuous array of vertices and indices |
---|
| 58 | /// in this way the mesh can be handled as chunks of memory with striding |
---|
| 59 | /// very similar to OpenGL vertexarray support |
---|
| 60 | /// make a call to unLockVertexBase when the read and write access is finished |
---|
| 61 | virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; |
---|
| 62 | |
---|
| 63 | virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; |
---|
| 64 | |
---|
| 65 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh |
---|
| 66 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished |
---|
| 67 | virtual void unLockVertexBase(int subpart)=0; |
---|
| 68 | |
---|
| 69 | virtual void unLockReadOnlyVertexBase(int subpart) const=0; |
---|
| 70 | |
---|
| 71 | |
---|
| 72 | /// getNumSubParts returns the number of seperate subparts |
---|
| 73 | /// each subpart has a continuous array of vertices and indices |
---|
| 74 | virtual int getNumSubParts() const=0; |
---|
| 75 | |
---|
| 76 | virtual void preallocateVertices(int numverts)=0; |
---|
| 77 | virtual void preallocateIndices(int numindices)=0; |
---|
| 78 | |
---|
| 79 | virtual bool hasPremadeAabb() const { return false; } |
---|
| 80 | virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const {} |
---|
| 81 | virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const {} |
---|
| 82 | |
---|
| 83 | const btVector3& getScaling() const { |
---|
| 84 | return m_scaling; |
---|
| 85 | } |
---|
| 86 | void setScaling(const btVector3& scaling) |
---|
| 87 | { |
---|
| 88 | m_scaling = scaling; |
---|
| 89 | } |
---|
| 90 | |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | }; |
---|
| 94 | |
---|
| 95 | #endif //STRIDING_MESHINTERFACE_H |
---|