[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btTriangleMesh.h" |
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| 17 | |
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| 18 | |
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| 19 | |
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| 20 | btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices) |
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| 21 | :m_use32bitIndices(use32bitIndices), |
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| 22 | m_use4componentVertices(use4componentVertices), |
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| 23 | m_weldingThreshold(0.0) |
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| 24 | { |
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| 25 | btIndexedMesh meshIndex; |
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| 26 | meshIndex.m_numTriangles = 0; |
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| 27 | meshIndex.m_numVertices = 0; |
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| 28 | meshIndex.m_indexType = PHY_INTEGER; |
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| 29 | meshIndex.m_triangleIndexBase = 0; |
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| 30 | meshIndex.m_triangleIndexStride = 3*sizeof(int); |
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| 31 | meshIndex.m_vertexBase = 0; |
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| 32 | meshIndex.m_vertexStride = sizeof(btVector3); |
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| 33 | m_indexedMeshes.push_back(meshIndex); |
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| 34 | |
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| 35 | if (m_use32bitIndices) |
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| 36 | { |
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| 37 | m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3; |
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| 38 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; |
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| 39 | m_indexedMeshes[0].m_indexType = PHY_INTEGER; |
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| 40 | m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int); |
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| 41 | } else |
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| 42 | { |
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| 43 | m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3; |
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| 44 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; |
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| 45 | m_indexedMeshes[0].m_indexType = PHY_SHORT; |
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| 46 | m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int); |
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| 47 | } |
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| 48 | |
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| 49 | if (m_use4componentVertices) |
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| 50 | { |
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| 51 | m_indexedMeshes[0].m_numVertices = m_4componentVertices.size(); |
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| 52 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; |
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| 53 | m_indexedMeshes[0].m_vertexStride = sizeof(btVector3); |
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| 54 | } else |
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| 55 | { |
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| 56 | m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3; |
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| 57 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; |
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| 58 | m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar); |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | } |
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| 63 | |
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| 64 | void btTriangleMesh::addIndex(int index) |
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| 65 | { |
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| 66 | if (m_use32bitIndices) |
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| 67 | { |
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| 68 | m_32bitIndices.push_back(index); |
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| 69 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; |
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| 70 | } else |
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| 71 | { |
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| 72 | m_16bitIndices.push_back(index); |
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| 73 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | int btTriangleMesh::findOrAddVertex(const btVector3& vertex) |
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| 78 | { |
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| 79 | //return index of new/existing vertex |
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| 80 | //todo: could use acceleration structure for this |
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| 81 | if (m_use4componentVertices) |
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| 82 | { |
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| 83 | for (int i=0;i< m_4componentVertices.size();i++) |
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| 84 | { |
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| 85 | if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold) |
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| 86 | { |
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| 87 | return i; |
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| 88 | } |
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| 89 | } |
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| 90 | m_indexedMeshes[0].m_numVertices++; |
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| 91 | m_4componentVertices.push_back(vertex); |
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| 92 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; |
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| 93 | |
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| 94 | return m_4componentVertices.size()-1; |
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| 95 | |
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| 96 | } else |
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| 97 | { |
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| 98 | |
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| 99 | for (int i=0;i< m_3componentVertices.size();i+=3) |
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| 100 | { |
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| 101 | btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]); |
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| 102 | if ((vtx-vertex).length2() <= m_weldingThreshold) |
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| 103 | { |
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| 104 | return i/3; |
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| 105 | } |
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| 106 | } |
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| 107 | m_3componentVertices.push_back(vertex.getX()); |
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| 108 | m_3componentVertices.push_back(vertex.getY()); |
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| 109 | m_3componentVertices.push_back(vertex.getZ()); |
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| 110 | m_indexedMeshes[0].m_numVertices++; |
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| 111 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; |
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| 112 | return (m_3componentVertices.size()/3)-1; |
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| 113 | } |
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| 114 | |
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| 115 | } |
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| 116 | |
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| 117 | void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2) |
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| 118 | { |
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| 119 | m_indexedMeshes[0].m_numTriangles++; |
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| 120 | |
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| 121 | addIndex(findOrAddVertex(vertex0)); |
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| 122 | addIndex(findOrAddVertex(vertex1)); |
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| 123 | addIndex(findOrAddVertex(vertex2)); |
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| 124 | } |
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| 125 | |
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| 126 | int btTriangleMesh::getNumTriangles() const |
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| 127 | { |
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| 128 | if (m_use32bitIndices) |
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| 129 | { |
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| 130 | return m_32bitIndices.size() / 3; |
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| 131 | } |
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| 132 | return m_16bitIndices.size() / 3; |
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| 133 | } |
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