1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btTriangleMesh.h" |
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17 | |
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18 | |
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19 | |
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20 | btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices) |
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21 | :m_use32bitIndices(use32bitIndices), |
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22 | m_use4componentVertices(use4componentVertices), |
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23 | m_weldingThreshold(0.0) |
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24 | { |
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25 | btIndexedMesh meshIndex; |
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26 | meshIndex.m_numTriangles = 0; |
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27 | meshIndex.m_numVertices = 0; |
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28 | meshIndex.m_indexType = PHY_INTEGER; |
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29 | meshIndex.m_triangleIndexBase = 0; |
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30 | meshIndex.m_triangleIndexStride = 3*sizeof(int); |
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31 | meshIndex.m_vertexBase = 0; |
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32 | meshIndex.m_vertexStride = sizeof(btVector3); |
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33 | m_indexedMeshes.push_back(meshIndex); |
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34 | |
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35 | if (m_use32bitIndices) |
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36 | { |
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37 | m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3; |
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38 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; |
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39 | m_indexedMeshes[0].m_indexType = PHY_INTEGER; |
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40 | m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int); |
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41 | } else |
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42 | { |
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43 | m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3; |
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44 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; |
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45 | m_indexedMeshes[0].m_indexType = PHY_SHORT; |
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46 | m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int); |
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47 | } |
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48 | |
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49 | if (m_use4componentVertices) |
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50 | { |
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51 | m_indexedMeshes[0].m_numVertices = m_4componentVertices.size(); |
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52 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; |
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53 | m_indexedMeshes[0].m_vertexStride = sizeof(btVector3); |
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54 | } else |
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55 | { |
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56 | m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3; |
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57 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; |
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58 | m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar); |
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59 | } |
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60 | |
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61 | |
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62 | } |
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63 | |
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64 | void btTriangleMesh::addIndex(int index) |
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65 | { |
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66 | if (m_use32bitIndices) |
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67 | { |
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68 | m_32bitIndices.push_back(index); |
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69 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; |
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70 | } else |
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71 | { |
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72 | m_16bitIndices.push_back(index); |
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73 | m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; |
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74 | } |
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75 | } |
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76 | |
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77 | int btTriangleMesh::findOrAddVertex(const btVector3& vertex) |
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78 | { |
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79 | //return index of new/existing vertex |
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80 | //todo: could use acceleration structure for this |
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81 | if (m_use4componentVertices) |
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82 | { |
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83 | for (int i=0;i< m_4componentVertices.size();i++) |
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84 | { |
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85 | if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold) |
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86 | { |
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87 | return i; |
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88 | } |
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89 | } |
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90 | m_indexedMeshes[0].m_numVertices++; |
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91 | m_4componentVertices.push_back(vertex); |
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92 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; |
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93 | |
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94 | return m_4componentVertices.size()-1; |
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95 | |
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96 | } else |
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97 | { |
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98 | |
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99 | for (int i=0;i< m_3componentVertices.size();i+=3) |
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100 | { |
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101 | btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]); |
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102 | if ((vtx-vertex).length2() <= m_weldingThreshold) |
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103 | { |
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104 | return i/3; |
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105 | } |
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106 | } |
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107 | m_3componentVertices.push_back(vertex.getX()); |
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108 | m_3componentVertices.push_back(vertex.getY()); |
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109 | m_3componentVertices.push_back(vertex.getZ()); |
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110 | m_indexedMeshes[0].m_numVertices++; |
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111 | m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; |
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112 | return (m_3componentVertices.size()/3)-1; |
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113 | } |
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114 | |
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115 | } |
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116 | |
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117 | void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2) |
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118 | { |
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119 | m_indexedMeshes[0].m_numTriangles++; |
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120 | |
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121 | addIndex(findOrAddVertex(vertex0)); |
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122 | addIndex(findOrAddVertex(vertex1)); |
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123 | addIndex(findOrAddVertex(vertex2)); |
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124 | } |
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125 | |
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126 | int btTriangleMesh::getNumTriangles() const |
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127 | { |
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128 | if (m_use32bitIndices) |
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129 | { |
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130 | return m_32bitIndices.size() / 3; |
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131 | } |
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132 | return m_16bitIndices.size() / 3; |
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133 | } |
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