1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btTriangleMeshShape.h" |
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17 | #include "LinearMath/btVector3.h" |
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18 | #include "LinearMath/btQuaternion.h" |
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19 | #include "btStridingMeshInterface.h" |
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20 | #include "LinearMath/btAabbUtil2.h" |
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21 | #include "BulletCollision/CollisionShapes/btCollisionMargin.h" |
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22 | |
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23 | |
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24 | btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface) |
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25 | : btConcaveShape (), m_meshInterface(meshInterface) |
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26 | { |
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27 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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28 | if(meshInterface->hasPremadeAabb()) |
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29 | { |
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30 | meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax); |
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31 | } |
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32 | else |
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33 | { |
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34 | recalcLocalAabb(); |
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35 | } |
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36 | } |
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37 | |
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38 | |
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39 | btTriangleMeshShape::~btTriangleMeshShape() |
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40 | { |
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41 | |
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42 | } |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const |
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48 | { |
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49 | |
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50 | btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); |
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51 | localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); |
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52 | btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); |
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53 | |
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54 | btMatrix3x3 abs_b = trans.getBasis().absolute(); |
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55 | |
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56 | btPoint3 center = trans(localCenter); |
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57 | |
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58 | btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), |
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59 | abs_b[1].dot(localHalfExtents), |
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60 | abs_b[2].dot(localHalfExtents)); |
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61 | aabbMin = center - extent; |
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62 | aabbMax = center + extent; |
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63 | |
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64 | |
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65 | } |
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66 | |
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67 | void btTriangleMeshShape::recalcLocalAabb() |
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68 | { |
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69 | for (int i=0;i<3;i++) |
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70 | { |
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71 | btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); |
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72 | vec[i] = btScalar(1.); |
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73 | btVector3 tmp = localGetSupportingVertex(vec); |
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74 | m_localAabbMax[i] = tmp[i]+m_collisionMargin; |
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75 | vec[i] = btScalar(-1.); |
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76 | tmp = localGetSupportingVertex(vec); |
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77 | m_localAabbMin[i] = tmp[i]-m_collisionMargin; |
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78 | } |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | class SupportVertexCallback : public btTriangleCallback |
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84 | { |
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85 | |
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86 | btVector3 m_supportVertexLocal; |
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87 | public: |
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88 | |
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89 | btTransform m_worldTrans; |
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90 | btScalar m_maxDot; |
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91 | btVector3 m_supportVecLocal; |
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92 | |
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93 | SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans) |
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94 | : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-1e30)) |
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95 | |
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96 | { |
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97 | m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis(); |
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98 | } |
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99 | |
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100 | virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex) |
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101 | { |
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102 | (void)partId; |
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103 | (void)triangleIndex; |
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104 | for (int i=0;i<3;i++) |
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105 | { |
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106 | btScalar dot = m_supportVecLocal.dot(triangle[i]); |
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107 | if (dot > m_maxDot) |
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108 | { |
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109 | m_maxDot = dot; |
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110 | m_supportVertexLocal = triangle[i]; |
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111 | } |
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112 | } |
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113 | } |
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114 | |
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115 | btVector3 GetSupportVertexWorldSpace() |
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116 | { |
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117 | return m_worldTrans(m_supportVertexLocal); |
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118 | } |
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119 | |
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120 | btVector3 GetSupportVertexLocal() |
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121 | { |
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122 | return m_supportVertexLocal; |
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123 | } |
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124 | |
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125 | }; |
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126 | |
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127 | |
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128 | void btTriangleMeshShape::setLocalScaling(const btVector3& scaling) |
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129 | { |
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130 | m_meshInterface->setScaling(scaling); |
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131 | recalcLocalAabb(); |
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132 | } |
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133 | |
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134 | const btVector3& btTriangleMeshShape::getLocalScaling() const |
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135 | { |
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136 | return m_meshInterface->getScaling(); |
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137 | } |
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138 | |
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139 | |
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140 | |
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141 | |
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142 | |
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143 | |
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144 | //#define DEBUG_TRIANGLE_MESH |
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145 | |
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146 | |
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147 | |
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148 | void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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149 | { |
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150 | struct FilteredCallback : public btInternalTriangleIndexCallback |
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151 | { |
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152 | btTriangleCallback* m_callback; |
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153 | btVector3 m_aabbMin; |
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154 | btVector3 m_aabbMax; |
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155 | |
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156 | FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) |
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157 | :m_callback(callback), |
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158 | m_aabbMin(aabbMin), |
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159 | m_aabbMax(aabbMax) |
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160 | { |
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161 | } |
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162 | |
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163 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) |
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164 | { |
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165 | if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax)) |
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166 | { |
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167 | //check aabb in triangle-space, before doing this |
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168 | m_callback->processTriangle(triangle,partId,triangleIndex); |
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169 | } |
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170 | |
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171 | } |
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172 | |
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173 | }; |
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174 | |
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175 | FilteredCallback filterCallback(callback,aabbMin,aabbMax); |
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176 | |
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177 | m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax); |
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178 | } |
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179 | |
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180 | |
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181 | |
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182 | |
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183 | |
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184 | void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const |
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185 | { |
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186 | (void)mass; |
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187 | //moving concave objects not supported |
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188 | btAssert(0); |
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189 | inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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190 | } |
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191 | |
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192 | |
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193 | btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const |
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194 | { |
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195 | btVector3 supportVertex; |
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196 | |
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197 | btTransform ident; |
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198 | ident.setIdentity(); |
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199 | |
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200 | SupportVertexCallback supportCallback(vec,ident); |
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201 | |
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202 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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203 | |
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204 | processAllTriangles(&supportCallback,-aabbMax,aabbMax); |
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205 | |
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206 | supportVertex = supportCallback.GetSupportVertexLocal(); |
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207 | |
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208 | return supportVertex; |
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209 | } |
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